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136 lines
4.1 KiB
136 lines
4.1 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern int g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud |
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//----------------------------------------------------------------------------- |
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// Purpose: Dispatches Sprite Spray tempentity |
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//----------------------------------------------------------------------------- |
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class CTESpriteSpray : public CBaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( CTESpriteSpray, CBaseTempEntity ); |
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CTESpriteSpray( const char *name ); |
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virtual ~CTESpriteSpray( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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DECLARE_SERVERCLASS(); |
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public: |
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CNetworkVector( m_vecOrigin ); |
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CNetworkVector( m_vecDirection ); |
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CNetworkVar( int, m_nModelIndex ); |
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CNetworkVar( int, m_nSpeed ); |
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CNetworkVar( float, m_fNoise ); |
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CNetworkVar( int, m_nCount ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTESpriteSpray::CTESpriteSpray( const char *name ) : |
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CBaseTempEntity( name ) |
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{ |
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m_vecOrigin.Init(); |
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m_vecDirection.Init(); |
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m_nModelIndex = 0; |
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m_fNoise = 0; |
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m_nSpeed = 0; |
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m_nCount = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTESpriteSpray::~CTESpriteSpray( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTESpriteSpray::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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// Fill in data |
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m_nModelIndex = g_sModelIndexSmoke; |
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m_fNoise = 0.8; |
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m_nCount = 5; |
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m_nSpeed = 30; |
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m_vecOrigin = current_origin; |
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Vector forward, right; |
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m_vecOrigin.GetForModify()[2] += 24; |
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AngleVectors( current_angles, &forward, &right, NULL ); |
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forward[2] = 0.0; |
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VectorNormalize( forward ); |
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VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); |
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VectorMA( m_vecOrigin, -25.0, right, m_vecOrigin.GetForModify() ); |
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m_vecDirection.Init( random->RandomInt( -100, 100 ), random->RandomInt( -100, 100 ), random->RandomInt( 0, 100 ) ); |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST(CTESpriteSpray, DT_TESpriteSpray) |
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), |
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SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD), |
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SendPropModelIndex(SENDINFO(m_nModelIndex)), |
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SendPropFloat( SENDINFO(m_fNoise ), 8, SPROP_ROUNDDOWN, 0.0, 2.56 ), |
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SendPropInt( SENDINFO(m_nSpeed ), 8, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ), |
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END_SEND_TABLE() |
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// Singleton to fire TESpriteSpray objects |
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static CTESpriteSpray g_TESpriteSpray( "Sprite Spray" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msg_dest - |
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// delay - |
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// *origin - |
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// *recipient - |
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// *pos - |
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// *dir - |
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// modelindex - |
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// speed - |
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// noise - |
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// count - |
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//----------------------------------------------------------------------------- |
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void TE_SpriteSpray( IRecipientFilter& filter, float delay, |
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const Vector *pos, const Vector *dir, int modelindex, int speed, float noise, int count ) |
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{ |
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g_TESpriteSpray.m_vecOrigin = *pos; |
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g_TESpriteSpray.m_vecDirection = *dir; |
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g_TESpriteSpray.m_nModelIndex = modelindex; |
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g_TESpriteSpray.m_nSpeed = speed; |
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g_TESpriteSpray.m_fNoise = noise; |
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g_TESpriteSpray.m_nCount = count; |
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// Send it over the wire |
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g_TESpriteSpray.Create( filter, delay ); |
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}
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