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33 lines
638 B
33 lines
638 B
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TE_PARTICLESYSTEM_H |
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#define TE_PARTICLESYSTEM_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "basetempentity.h" |
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class CTEParticleSystem : public CBaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( CTEParticleSystem, CBaseTempEntity ); |
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DECLARE_SERVERCLASS(); |
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CTEParticleSystem(const char *pName) : BaseClass(pName) |
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{ |
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m_vecOrigin.GetForModify().Init(); |
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} |
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CNetworkVector( m_vecOrigin ); |
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}; |
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#endif // TE_PARTICLESYSTEM_H
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