You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
47 lines
1.1 KiB
47 lines
1.1 KiB
#ifndef _INCLUDED_ASW_WEAPON_RIFLE_H |
|
#define _INCLUDED_ASW_WEAPON_RIFLE_H |
|
#pragma once |
|
|
|
#include "asw_weapon.h" |
|
#include "basegrenade_shared.h" |
|
#include "npc_combine.h" |
|
#include "asw_shareddefs.h" |
|
|
|
class CASW_Weapon_Rifle : public CASW_Weapon |
|
{ |
|
public: |
|
DECLARE_CLASS( CASW_Weapon_Rifle, CASW_Weapon ); |
|
DECLARE_SERVERCLASS(); |
|
DECLARE_DATADESC(); |
|
|
|
CASW_Weapon_Rifle(); |
|
virtual ~CASW_Weapon_Rifle(); |
|
|
|
void Precache( void ); |
|
|
|
void SecondaryAttack( void ); |
|
virtual bool SupportsBayonet() { return true; } |
|
|
|
const char *GetTracerType( void ) { return "ASWTracer"; } |
|
|
|
float GetFireRate( void ); |
|
|
|
int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; } |
|
|
|
void DoImpactEffect( trace_t &tr, int nDamageType ); |
|
|
|
virtual const Vector& GetBulletSpread( void ) |
|
{ |
|
static Vector cone = VECTOR_CONE_3DEGREES; |
|
return cone; |
|
} |
|
|
|
virtual const float GetAutoAimAmount() { return AUTOAIM_2DEGREES * 0.3f; } |
|
virtual bool ShouldFlareAutoaim() { return true; } |
|
|
|
// Classification |
|
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_RIFLE; } |
|
}; |
|
|
|
|
|
#endif /* _INCLUDED_ASW_WEAPON_RIFLE_H */
|
|
|