Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef _INCLUDED_ASW_WEAPON_RIFLE_H
#define _INCLUDED_ASW_WEAPON_RIFLE_H
#pragma once
#include "asw_weapon.h"
#include "basegrenade_shared.h"
#include "npc_combine.h"
#include "asw_shareddefs.h"
class CASW_Weapon_Rifle : public CASW_Weapon
{
public:
DECLARE_CLASS( CASW_Weapon_Rifle, CASW_Weapon );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
CASW_Weapon_Rifle();
virtual ~CASW_Weapon_Rifle();
void Precache( void );
void SecondaryAttack( void );
virtual bool SupportsBayonet() { return true; }
const char *GetTracerType( void ) { return "ASWTracer"; }
float GetFireRate( void );
int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
void DoImpactEffect( trace_t &tr, int nDamageType );
virtual const Vector& GetBulletSpread( void )
{
static Vector cone = VECTOR_CONE_3DEGREES;
return cone;
}
virtual const float GetAutoAimAmount() { return AUTOAIM_2DEGREES * 0.3f; }
virtual bool ShouldFlareAutoaim() { return true; }
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_RIFLE; }
};
#endif /* _INCLUDED_ASW_WEAPON_RIFLE_H */