Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#include "cbase.h"
#include "asw_prop_dynamic.h"
#include "asw_marine.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// Remap old prop physics entities to infested versions too
LINK_ENTITY_TO_CLASS( dynamic_prop, CASW_Prop_Dynamic );
LINK_ENTITY_TO_CLASS( prop_dynamic, CASW_Prop_Dynamic );
LINK_ENTITY_TO_CLASS( prop_dynamic_override, CASW_Prop_Dynamic );
int CASW_Prop_Dynamic::OnTakeDamage( const CTakeDamageInfo &inputInfo )
{
// check for notifying a marine that he's shooting a breakable prop
if ( inputInfo.GetAttacker() && inputInfo.GetAttacker()->Classify() == CLASS_ASW_MARINE )
{
CASW_Marine* pMarine = dynamic_cast<CASW_Marine*>(inputInfo.GetAttacker());
if (pMarine)
{
pMarine->HurtJunkItem(this, inputInfo);
}
}
return BaseClass::OnTakeDamage(inputInfo);
}