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563 lines
14 KiB
563 lines
14 KiB
#include "cbase.h" |
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#include "asw_pickup_equipment.h" |
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#include "gamerules.h" |
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#include "items.h" |
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#include "ammodef.h" |
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#include "asw_player.h" |
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#include "asw_marine.h" |
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#include "asw_weapon.h" |
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#include "asw_weapon_ammo_bag_shared.h" |
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#include "asw_weapon_ammo_satchel_shared.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//--------------------- |
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// Medkit |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Medkit, DT_ASW_Pickup_Weapon_Medkit) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_Medkit ) |
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END_DATADESC() |
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void CASW_Pickup_Weapon_Medkit::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/personalMedkit/personalMedkit.mdl"); |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_Medkit::Precache( void ) |
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{ |
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PrecacheModel ("models/items/personalMedkit/personalMedkit.mdl"); |
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} |
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LINK_ENTITY_TO_CLASS(asw_pickup_medkit, CASW_Pickup_Weapon_Medkit); |
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PRECACHE_REGISTER(asw_pickup_medkit); |
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//--------------------- |
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// Sentry Gun Case |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Sentry, DT_ASW_Pickup_Weapon_Sentry) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_Sentry ) |
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END_DATADESC() |
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void CASW_Pickup_Weapon_Sentry::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl"); |
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m_nSkin = 2; |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_Sentry::Precache( void ) |
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{ |
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl"); |
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} |
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LINK_ENTITY_TO_CLASS(asw_pickup_sentry, CASW_Pickup_Weapon_Sentry); |
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PRECACHE_REGISTER(asw_pickup_sentry); |
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//--------------------- |
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// Flamer Sentry Gun Case |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Sentry_Flamer, DT_ASW_Pickup_Weapon_Sentry_Flamer) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_Sentry_Flamer ) |
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END_DATADESC() |
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void CASW_Pickup_Weapon_Sentry_Flamer::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl"); |
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m_nSkin = 4; |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_Sentry_Flamer::Precache( void ) |
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{ |
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl"); |
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} |
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LINK_ENTITY_TO_CLASS(asw_pickup_sentry_flamer, CASW_Pickup_Weapon_Sentry_Flamer); |
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PRECACHE_REGISTER(asw_pickup_sentry_flamer); |
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//--------------------- |
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// Cannon Sentry Gun Case |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Sentry_Cannon, DT_ASW_Pickup_Weapon_Sentry_Cannon) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_Sentry_Cannon ) |
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END_DATADESC() |
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void CASW_Pickup_Weapon_Sentry_Cannon::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl"); |
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m_nSkin = 5; |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_Sentry_Cannon::Precache( void ) |
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{ |
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl"); |
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} |
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LINK_ENTITY_TO_CLASS(asw_pickup_sentry_cannon, CASW_Pickup_Weapon_Sentry_Cannon); |
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PRECACHE_REGISTER(asw_pickup_sentry_cannon); |
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//--------------------- |
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// Freeze Sentry Gun Case |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Sentry_Freeze, DT_ASW_Pickup_Weapon_Sentry_Freeze) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_Sentry_Freeze ) |
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END_DATADESC() |
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void CASW_Pickup_Weapon_Sentry_Freeze::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl"); |
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m_nSkin = 3; |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_Sentry_Freeze::Precache( void ) |
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{ |
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl"); |
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} |
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LINK_ENTITY_TO_CLASS( asw_pickup_sentry_freeze, CASW_Pickup_Weapon_Sentry_Freeze ); |
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PRECACHE_REGISTER( asw_pickup_sentry_freeze ); |
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//--------------------- |
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// Tesla Trap |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Tesla_Trap, DT_ASW_Pickup_Weapon_Tesla_Trap) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_Tesla_Trap ) |
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END_DATADESC() |
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void CASW_Pickup_Weapon_Tesla_Trap::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/Mine/mine.mdl"); |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_Tesla_Trap::Precache( void ) |
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{ |
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PrecacheModel("models/items/Mine/mine.mdl"); |
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} |
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LINK_ENTITY_TO_CLASS(asw_pickup_tesla_trap, CASW_Pickup_Weapon_Tesla_Trap); |
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PRECACHE_REGISTER(asw_pickup_tesla_trap); |
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//--------------------- |
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// Ammo Bag |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Ammo_Bag, DT_ASW_Pickup_Weapon_Ammo_Bag) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_Ammo_Bag ) |
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END_DATADESC() |
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CASW_Pickup_Weapon_Ammo_Bag::CASW_Pickup_Weapon_Ammo_Bag() |
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{ |
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m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_RIFLE]=5; |
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m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_AUTOGUN]=1; |
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m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_SHOTGUN]=10; |
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m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_ASSAULT_SHOTGUN]=5; |
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m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_FLAMER]=5; |
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//m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_RAILGUN]=5; |
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m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_PDW]=5; |
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m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_PISTOL]=5; |
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} |
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void CASW_Pickup_Weapon_Ammo_Bag::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl"); |
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m_nSkin = 0; |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_Ammo_Bag::Precache( void ) |
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{ |
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl"); |
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} |
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void CASW_Pickup_Weapon_Ammo_Bag::InitFrom(CASW_Marine* pMarine, CASW_Weapon* pWeapon) |
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{ |
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CASW_Weapon_Ammo_Bag *pBag = dynamic_cast<CASW_Weapon_Ammo_Bag*>(pWeapon); |
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if (!pBag) |
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return; |
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// fill in the properties of the pickup |
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m_iBulletsInGun = 0; |
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m_iClips = 0; |
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m_iSecondary = 0; |
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for (int i=0;i<ASW_AMMO_BAG_SLOTS;i++) |
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{ |
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m_iAmmoCount[i] = pBag->m_AmmoCount[i]; |
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pBag->m_AmmoCount.Set(i, 0); |
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} |
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} |
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void CASW_Pickup_Weapon_Ammo_Bag::InitWeapon(CASW_Marine* pMarine, CASW_Weapon* pWeapon) |
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{ |
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if (!pMarine || !pWeapon) |
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return; |
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CASW_Weapon_Ammo_Bag *pBag = dynamic_cast<CASW_Weapon_Ammo_Bag*>(pWeapon); |
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if (!pBag) |
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return; |
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// ammo bag doesn't have normal ammo |
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pWeapon->SetClip1( 0 ); |
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pWeapon->SetClip2( 0 ); |
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// equip the weapon |
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pMarine->Weapon_Equip_In_Index( pWeapon, pMarine->GetWeaponPositionForPickup(GetWeaponClass()) ); |
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for (int i=0;i<ASW_AMMO_BAG_SLOTS;i++) |
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{ |
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pBag->m_AmmoCount.Set(i, m_iAmmoCount[i]); |
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m_iAmmoCount[i] = 0; |
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} |
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} |
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LINK_ENTITY_TO_CLASS(asw_pickup_ammo_bag, CASW_Pickup_Weapon_Ammo_Bag); |
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PRECACHE_REGISTER(asw_pickup_ammo_bag); |
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//--------------------- |
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// Ammo Satchel |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Ammo_Satchel, DT_ASW_Pickup_Weapon_Ammo_Satchel) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_Ammo_Satchel ) |
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END_DATADESC() |
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CASW_Pickup_Weapon_Ammo_Satchel::CASW_Pickup_Weapon_Ammo_Satchel() |
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{ |
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//m_nAmmoDrops = AMMO_SATCHEL_DEFAULT_DROP_COUNT; |
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} |
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void CASW_Pickup_Weapon_Ammo_Satchel::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl"); |
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m_nSkin = 0; |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_Ammo_Satchel::Precache( void ) |
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{ |
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl"); |
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} |
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void CASW_Pickup_Weapon_Ammo_Satchel::InitFrom(CASW_Marine* pMarine, CASW_Weapon* pWeapon) |
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{ |
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CASW_Weapon_Ammo_Satchel *pSatchel = dynamic_cast<CASW_Weapon_Ammo_Satchel*>(pWeapon); |
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if (!pSatchel) |
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return; |
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// fill in the properties of the pickup |
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//m_iBulletsInGun = 0; |
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//m_iClips = 0; |
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//m_iSecondary = 0; |
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//m_nAmmoDrops = pSatchel->m_nAmmoDrops; |
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} |
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void CASW_Pickup_Weapon_Ammo_Satchel::InitWeapon(CASW_Marine* pMarine, CASW_Weapon* pWeapon) |
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{ |
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if (!pMarine || !pWeapon) |
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return; |
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CASW_Weapon_Ammo_Satchel *pSatchel = dynamic_cast<CASW_Weapon_Ammo_Satchel*>(pWeapon); |
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if (!pSatchel) |
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return; |
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// ammo satchel doesn't have normal ammo |
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//pWeapon->SetClip1( 0 ); |
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//pWeapon->SetClip2( 0 ); |
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// equip the weapon |
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pMarine->Weapon_Equip_In_Index( pWeapon, pMarine->GetWeaponPositionForPickup(GetWeaponClass()) ); |
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//pSatchel->m_nAmmoDrops = m_nAmmoDrops; |
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} |
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LINK_ENTITY_TO_CLASS( asw_pickup_ammo_satchel, CASW_Pickup_Weapon_Ammo_Satchel ); |
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PRECACHE_REGISTER( asw_pickup_ammo_satchel ); |
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//--------------------- |
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// Medical Satchel |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Medical_Satchel, DT_ASW_Pickup_Weapon_Medical_Satchel) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_Medical_Satchel ) |
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END_DATADESC() |
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void CASW_Pickup_Weapon_Medical_Satchel::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl"); |
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m_nSkin = 1; |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_Medical_Satchel::Precache( void ) |
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{ |
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl"); |
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} |
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LINK_ENTITY_TO_CLASS(asw_pickup_medical_satchel, CASW_Pickup_Weapon_Medical_Satchel); |
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PRECACHE_REGISTER(asw_pickup_medical_satchel); |
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//--------------------- |
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// Stim Pack |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Stim, DT_ASW_Pickup_Weapon_Stim) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_Stim ) |
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END_DATADESC() |
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void CASW_Pickup_Weapon_Stim::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/itembox/itemboxsmall.mdl"); |
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m_nSkin = 6; |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_Stim::Precache( void ) |
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{ |
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PrecacheModel ("models/items/itembox/itemboxsmall.mdl"); |
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} |
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LINK_ENTITY_TO_CLASS(asw_pickup_stim, CASW_Pickup_Weapon_Stim); |
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PRECACHE_REGISTER(asw_pickup_stim); |
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//--------------------- |
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// Flares |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Flares, DT_ASW_Pickup_Weapon_Flares) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_Flares ) |
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END_DATADESC() |
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void CASW_Pickup_Weapon_Flares::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/itembox/itemboxsmall.mdl" ); |
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m_nSkin = 1; |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_Flares::Precache( void ) |
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{ |
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PrecacheModel ("models/items/itembox/itemboxsmall.mdl"); |
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} |
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LINK_ENTITY_TO_CLASS(asw_pickup_flares, CASW_Pickup_Weapon_Flares); |
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PRECACHE_REGISTER(asw_pickup_flares); |
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//--------------------- |
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// Mines |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Mines, DT_ASW_Pickup_Weapon_Mines) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_Mines ) |
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END_DATADESC() |
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void CASW_Pickup_Weapon_Mines::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/itembox/itemboxsmall.mdl"); |
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m_nSkin = 0; |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_Mines::Precache( void ) |
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{ |
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PrecacheModel ("models/items/itembox/itemboxsmall.mdl"); |
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} |
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LINK_ENTITY_TO_CLASS(asw_pickup_mines, CASW_Pickup_Weapon_Mines); |
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PRECACHE_REGISTER(asw_pickup_mines); |
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//--------------------- |
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// T75 |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_T75, DT_ASW_Pickup_Weapon_T75) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_T75 ) |
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END_DATADESC() |
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void CASW_Pickup_Weapon_T75::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/Mine/mine.mdl"); |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_T75::Precache( void ) |
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{ |
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PrecacheModel ("models/items/Mine/mine.mdl"); |
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} |
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LINK_ENTITY_TO_CLASS(asw_pickup_t75, CASW_Pickup_Weapon_T75); |
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PRECACHE_REGISTER(asw_pickup_t75); |
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//--------------------- |
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// Heal grenade |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Heal_Grenade, DT_ASW_Pickup_Weapon_Heal_Grenade) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_Heal_Grenade ) |
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END_DATADESC() |
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void CASW_Pickup_Weapon_Heal_Grenade::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl"); |
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m_nSkin = 1; |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_Heal_Grenade::Precache( void ) |
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{ |
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl"); |
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} |
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LINK_ENTITY_TO_CLASS(asw_pickup_heal_grenade, CASW_Pickup_Weapon_Heal_Grenade); |
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PRECACHE_REGISTER(asw_pickup_heal_grenade); |
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//--------------------- |
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// Buff grenade |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Buff_Grenade, DT_ASW_Pickup_Weapon_Buff_Grenade) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Weapon_Buff_Grenade ) |
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END_DATADESC() |
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void CASW_Pickup_Weapon_Buff_Grenade::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/Mine/mine.mdl"); |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Weapon_Buff_Grenade::Precache( void ) |
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{ |
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PrecacheModel ("models/items/Mine/mine.mdl"); |
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} |
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LINK_ENTITY_TO_CLASS(asw_pickup_buff_grenade, CASW_Pickup_Weapon_Heal_Grenade); |
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PRECACHE_REGISTER(asw_pickup_buff_grenade); |
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//--------------------- |
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// Hornet Barrage |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Hornet_Barrage, DT_ASW_Pickup_Hornet_Barrage) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CASW_Pickup_Hornet_Barrage ) |
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END_DATADESC() |
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void CASW_Pickup_Hornet_Barrage::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/items/Mine/mine.mdl"); |
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BaseClass::Spawn( ); |
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} |
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void CASW_Pickup_Hornet_Barrage::Precache( void ) |
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{ |
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PrecacheModel ("models/items/Mine/mine.mdl"); |
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} |
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LINK_ENTITY_TO_CLASS(asw_pickup_hornet_barrage, CASW_Pickup_Hornet_Barrage); |
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PRECACHE_REGISTER(asw_pickup_hornet_barrage); |
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//--------------------- |
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// Flashlight |
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//--------------------- |
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Flashlight, DT_ASW_Pickup_Weapon_Flashlight) |
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END_SEND_TABLE() |
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|
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BEGIN_DATADESC( CASW_Pickup_Weapon_Flashlight ) |
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END_DATADESC() |
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|
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void CASW_Pickup_Weapon_Flashlight::Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/swarm/flashlight/flashlightpickup.mdl"); |
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BaseClass::Spawn( ); |
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} |
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|
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void CASW_Pickup_Weapon_Flashlight::Precache( void ) |
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{ |
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PrecacheModel ("models/swarm/flashlight/flashlightpickup.mdl"); |
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} |
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|
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LINK_ENTITY_TO_CLASS(asw_pickup_flashlight, CASW_Pickup_Weapon_Flashlight); |
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PRECACHE_REGISTER(asw_pickup_flashlight); |
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|
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//--------------------- |
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// Welder |
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//--------------------- |
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|
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Welder, DT_ASW_Pickup_Weapon_Welder) |
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END_SEND_TABLE() |
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|
|
BEGIN_DATADESC( CASW_Pickup_Weapon_Welder ) |
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END_DATADESC() |
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|
|
void CASW_Pickup_Weapon_Welder::Spawn( void ) |
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{ |
|
Precache( ); |
|
SetModel( "models/swarm/Welder/Welder.mdl"); |
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BaseClass::Spawn( ); |
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} |
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|
|
void CASW_Pickup_Weapon_Welder::Precache( void ) |
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{ |
|
PrecacheModel ("models/swarm/Welder/Welder.mdl"); |
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} |
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|
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LINK_ENTITY_TO_CLASS(asw_pickup_welder, CASW_Pickup_Weapon_Welder); |
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PRECACHE_REGISTER(asw_pickup_welder); |