Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#include "cbase.h"
#include "asw_objective_kill_queen.h"
#include "entitylist.h"
#include "asw_queen.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
LINK_ENTITY_TO_CLASS( asw_objective_kill_queen, CASW_Objective_Kill_Queen );
IMPLEMENT_SERVERCLASS_ST(CASW_Objective_Kill_Queen, DT_ASW_Objective_Kill_Queen)
SendPropEHandle (SENDINFO(m_hQueen) ),
END_SEND_TABLE()
BEGIN_DATADESC( CASW_Objective_Kill_Queen )
DEFINE_KEYFIELD( m_QueenName, FIELD_STRING, "queenname" ),
END_DATADESC()
CASW_Objective_Kill_Queen::CASW_Objective_Kill_Queen()
{
}
CASW_Objective_Kill_Queen::~CASW_Objective_Kill_Queen()
{
}
void CASW_Objective_Kill_Queen::Spawn()
{
BaseClass::Spawn();
// Find the queen
m_hQueen = dynamic_cast<CASW_Queen*>(gEntList.FindEntityByName( m_hQueen.Get(), m_QueenName ));
if (!m_hQueen.Get())
{
// if there was no queen with this name, then try to find any queen in the map
m_hQueen = dynamic_cast<CASW_Queen*>(gEntList.FindEntityByClassname( NULL, "asw_queen" ));
if (!m_hQueen.Get())
{
Msg("Error: asw_objective_kill_queen with no asw_queen in the map");
}
}
}