Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef _DEFINED_ASW_MINE_H
#define _DEFINED_ASW_MINE_H
#pragma once
class CASW_Mine : public CBaseCombatCharacter
{
DECLARE_CLASS( CASW_Mine, CBaseCombatCharacter );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
CASW_Mine();
virtual ~CASW_Mine();
public:
void Spawn( void );
void Precache( void );
unsigned int PhysicsSolidMaskForEntity() const;
void MineTouch( CBaseEntity *pOther );
static CASW_Mine* ASW_Mine_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, CBaseEntity *pCreatorWeapon );
void MineThink( void );
bool ValidMineTarget(CBaseEntity *pOther);
void Prime();
void Explode();
virtual void StopLoopingSounds();
bool m_bPrimed;
float m_fForcePrimeTime;
// when set, this mine will shortly explode
CNetworkVar( bool, m_bMineTriggered );
float m_flDurationScale;
int m_iExtraFires;
EHANDLE m_hCreatorWeapon;
};
#endif // _DEFINED_ASW_MINE_H