Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef _INCLUDED_ASW_MAP_SCORES_H
#define _INCLUDED_ASW_MAP_SCORES_H
#ifdef _WIN32
#pragma once
#endif
class KeyValues;
// holds data about each map played on the server (such as best times, modes unlocked, etc.)
class CASW_Map_Scores
{
public:
CASW_Map_Scores();
// adds an entry for a particular map
void OnMapCompleted(const char *szMapName, int iSkill, float fTime, int iKills, int iUnlockMode);
// reports previously entered data
bool IsModeUnlocked(const char *szMapName, int iSkill, int iGameMode);
float GetBestTime(const char *szMapName, int iSkill);
int GetBestKills(const char *szMapName, int iSkill);
private:
void LoadMapScores();
bool SaveMapScores();
KeyValues* GetSubkeyForMap(const char *szMapName);
const char* GetBestKillsKeyName(int iSkill);
const char* GetBestTimeKeyName(int iSkill);
const char* GetVariationsKeyName(int iSkill);
KeyValues* m_pScoreKeyValues;
};
CASW_Map_Scores* MapScores();
#endif // _INCLUDED_ASW_MAP_SCORES_H