Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef _INCLUDED_ASW_JUMP_TRIGGER_H
#define _INCLUDED_ASW_JUMP_TRIGGER_H
#include "triggers.h"
class CASW_Drone_Advanced;
class CASW_Alien_Jumper;
#define ASW_MAX_JUMP_DESTS 8
// a volume that causes asw_alien_jump npcs to jump somewhere when they touch it
class CASW_Jump_Trigger : public CTriggerMultiple
{
DECLARE_CLASS( CASW_Jump_Trigger, CTriggerMultiple );
public:
CASW_Jump_Trigger();
void Spawn( void );
void VolumeTouch( CBaseEntity *pOther );
bool ReasonableJump(CASW_Alien_Jumper *pJumper, int iJumpNum);
DECLARE_DATADESC();
string_t m_JumpDestName;
Vector m_vecJumpDestination[ASW_MAX_JUMP_DESTS];
int m_iNumJumpDests;
float m_fMinMarineDistance;
bool m_bClearOrders;
bool m_bCheckEnemyDirection;
bool m_bOneJumpPerAlien;
bool m_bRetryFailedJumps;
bool m_bForceJump;
QAngle m_ForceAngle;
float m_fForceSpeed;
};
#endif /* _INCLUDED_ASW_JUMP_TRIGGER_H */