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48 lines
1.3 KiB
48 lines
1.3 KiB
#ifndef _DEFINED_ASW_EXTINGUISHER_PROJECTILE_H |
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#define _DEFINED_ASW_EXTINGUISHER_PROJECTILE_H |
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#pragma once |
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#ifdef CLIENT_DLL |
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#define CBaseEntity C_BaseEntity |
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#endif |
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class CSprite; |
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class CSpriteTrail; |
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class CASW_Extinguisher_Projectile : public CBaseCombatCharacter |
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{ |
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DECLARE_CLASS( CASW_Extinguisher_Projectile, CBaseCombatCharacter ); |
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#if !defined( CLIENT_DLL ) |
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DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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#endif |
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virtual ~CASW_Extinguisher_Projectile( void ); |
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public: |
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void Spawn( void ); |
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bool CreateVPhysics( void ); |
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//void SetVelocity( const Vector &velocity, const AngularImpulse &angVelocity ); |
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//void VPhysicsUpdate( IPhysicsObject *pPhysics ); |
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unsigned int PhysicsSolidMaskForEntity() const; |
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void ProjectileTouch( CBaseEntity *pOther ); |
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virtual void PhysicsSimulate( void ); |
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ); |
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void TouchedEnvFire(); |
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void SetFreezeAmount( float flFreeze ) { m_flFreezeAmount = flFreeze; } |
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static CASW_Extinguisher_Projectile *Extinguisher_Projectile_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner ); |
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CBaseEntity* GetFirer(); |
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EHANDLE m_hFirer; |
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protected: |
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float m_flDamage; |
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bool m_inSolid; |
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float m_flFreezeAmount; |
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}; |
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#endif // _DEFINED_ASW_EXTINGUISHER_PROJECTILE_H
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