Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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// Activates the slow motion part of Alien Swarm
#include "cbase.h"
#include "asw_gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CEnvSlomo : public CPointEntity
{
private:
float m_Duration;
float m_Radius; // radius of 0 means all players
DECLARE_DATADESC();
public:
DECLARE_CLASS( CEnvSlomo, CPointEntity );
~CEnvSlomo( void );
virtual void Spawn( void );
inline float Duration( void ) { return m_Duration; }
inline void SetDuration( float duration ) { m_Duration = duration; }
// Input handlers
void InputStartSlomo( inputdata_t &inputdata );
void InputStopSlomo( inputdata_t &inputdata );
};
LINK_ENTITY_TO_CLASS( env_slomo, CEnvSlomo );
BEGIN_DATADESC( CEnvSlomo )
DEFINE_KEYFIELD( m_Duration, FIELD_FLOAT, "duration" ),
DEFINE_INPUTFUNC( FIELD_VOID, "StartSlomo", InputStartSlomo ),
DEFINE_INPUTFUNC( FIELD_VOID, "StopSlomo", InputStopSlomo ),
END_DATADESC()
CEnvSlomo::~CEnvSlomo( void )
{
//Msg("env_slomo destroyed\n");
}
void CEnvSlomo::Spawn( void )
{
SetSolid( SOLID_NONE );
SetMoveType( MOVETYPE_NONE );
//Msg("env_slomo spawned\n");
}
void CEnvSlomo::InputStartSlomo( inputdata_t &inputdata )
{
//Msg("Start slomo dur = %f\n", m_Duration);
CAlienSwarm* game = ASWGameRules();
if (game)
{
if (gpGlobals->curtime + m_Duration > ASWGameRules()->m_fPreventStimMusicTime.Get())
{
Msg("env_slomo setting prevent stim time to %f\n", gpGlobals->curtime + m_Duration);
ASWGameRules()->m_fPreventStimMusicTime = gpGlobals->curtime + m_Duration;
}
else
{
Msg("env_slomo not setting prevent stimtime as its alreayd further ahead\n");
}
game->StartStim( m_Duration, inputdata.pActivator );
}
}
void CEnvSlomo::InputStopSlomo( inputdata_t &inputdata )
{
CAlienSwarm* game = ASWGameRules();
if (game)
game->StartStim( 4.0f, inputdata.pActivator );
}