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43 lines
1.1 KiB
43 lines
1.1 KiB
#ifndef _DEFINED_ASW_BUFFGREN_PROJECTILE_H |
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#define _DEFINED_ASW_BUFFGREN_PROJECTILE_H |
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#pragma once |
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#include "asw_aoegrenade_projectile.h" |
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class CASW_Skill_Details; |
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class CASW_BuffGrenade_Projectile : public CASW_AOEGrenade_Projectile |
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{ |
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DECLARE_CLASS( CASW_BuffGrenade_Projectile, CASW_AOEGrenade_Projectile ); |
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DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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public: |
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CASW_BuffGrenade_Projectile(); |
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void Precache( void ); |
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static CASW_BuffGrenade_Projectile* Grenade_Projectile_Create( const Vector &position, const QAngle &angles, const Vector &velocity, |
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const AngularImpulse &angVelocity, CBaseEntity *pOwner, |
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float flRadius, float flDuration ); |
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virtual float GetGrenadeGravity( void ); |
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virtual bool ShouldTouchEntity( CBaseEntity *pEntity ); |
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virtual void StartAOE( CBaseEntity *pEntity ); |
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virtual bool StopAOE( CBaseEntity *pEntity ); |
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int GetBuffedMarineCount() { return m_hBuffedMarines.Count(); } |
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protected: |
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// if this buff grenade was deployed by a marine, these describe the skill used |
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CASW_Skill_Details *m_pSkill; |
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int m_iSkillPoints; |
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CUtlVector<EHANDLE> m_hBuffedMarines; |
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}; |
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#endif // _DEFINED_ASW_BUFFGREN_PROJECTILE_H
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