Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

43 lines
1.1 KiB

#ifndef _DEFINED_ASW_BUFFGREN_PROJECTILE_H
#define _DEFINED_ASW_BUFFGREN_PROJECTILE_H
#pragma once
#include "asw_aoegrenade_projectile.h"
class CASW_Skill_Details;
class CASW_BuffGrenade_Projectile : public CASW_AOEGrenade_Projectile
{
DECLARE_CLASS( CASW_BuffGrenade_Projectile, CASW_AOEGrenade_Projectile );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
public:
CASW_BuffGrenade_Projectile();
void Precache( void );
static CASW_BuffGrenade_Projectile* Grenade_Projectile_Create( const Vector &position, const QAngle &angles, const Vector &velocity,
const AngularImpulse &angVelocity, CBaseEntity *pOwner,
float flRadius, float flDuration );
virtual float GetGrenadeGravity( void );
virtual bool ShouldTouchEntity( CBaseEntity *pEntity );
virtual void StartAOE( CBaseEntity *pEntity );
virtual bool StopAOE( CBaseEntity *pEntity );
int GetBuffedMarineCount() { return m_hBuffedMarines.Count(); }
protected:
// if this buff grenade was deployed by a marine, these describe the skill used
CASW_Skill_Details *m_pSkill;
int m_iSkillPoints;
CUtlVector<EHANDLE> m_hBuffedMarines;
};
#endif // _DEFINED_ASW_BUFFGREN_PROJECTILE_H