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47 lines
1.1 KiB
47 lines
1.1 KiB
#ifndef _INCLUDED_ASW_BAIT_H |
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#define _INCLUDED_ASW_BAIT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "asw_shareddefs.h" |
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class CASW_Bait : public CBaseCombatCharacter |
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{ |
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public: |
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DECLARE_CLASS( CASW_Bait, CBaseCombatCharacter ); |
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DECLARE_DATADESC(); |
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CASW_Bait(); |
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virtual ~CASW_Bait(); |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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unsigned int PhysicsSolidMaskForEntity() const { return MASK_NPCSOLID; } |
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void BaitTouch( CBaseEntity *pOther ); |
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void LayFlat(); |
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static CASW_Bait* Bait_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner); |
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float GetDuration() { return m_flTimeBurnOut; } |
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void SetDuration( float fDuration ) { m_flTimeBurnOut = fDuration; } |
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protected: |
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bool m_inSolid; |
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public: |
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void Start( float lifeTime ); |
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void Die( float fadeTime ); |
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void Launch( const Vector &direction, float speed ); |
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_BAIT; } |
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void BaitThink( void ); |
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float m_flTimeBurnOut; |
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int m_nBounces; |
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}; |
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#endif // _INCLUDED_ASW_BAIT_H
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