Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#include "cbase.h"
#include "asw_ammo.h"
#include "gamerules.h"
#include "items.h"
#include "ammodef.h"
#include "asw_player.h"
#include "asw_marine.h"
#include "asw_ammo_drop_shared.h"
#include "particle_parse.h"
#include "cvisibilitymonitor.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-------------
// Generic give ammo function
//-------------
int ASW_GiveAmmo( CASW_Marine *pMarine, float flCount, const char *pszAmmoName, CBaseEntity *pAmmoEntity, bool bSuppressSound = false )
{
int iAmmoType = GetAmmoDef()->Index(pszAmmoName);
if ( iAmmoType == -1 )
{
Msg("ERROR: Attempting to give unknown ammo type (%s)\n",pszAmmoName);
return 0;
}
int amount = pMarine->GiveAmmo( flCount, iAmmoType, bSuppressSound );
if ( amount == 0 )
amount = pMarine->GiveAmmoToAmmoBag( flCount, iAmmoType, bSuppressSound );
if ( amount > 0 )
{
pMarine->TookAmmoPickup( pAmmoEntity );
// Check the ammo type... for some doing a spilling bullet effect isn't fictionally appropriate
if ( iAmmoType != GetAmmoDef()->Index( "ASW_F" ) && iAmmoType != GetAmmoDef()->Index( "ASW_ML" ) && iAmmoType != GetAmmoDef()->Index( "ASW_TG" ) && iAmmoType != GetAmmoDef()->Index( "ASW_GL" ) )
{
// Do effects
int iAmmoCost = CASW_Ammo_Drop_Shared::GetAmmoUnitCost( iAmmoType );
if ( iAmmoCost < 20 )
{
pAmmoEntity->EmitSound( "ASW_Ammobag.Pickup_sml" );
DispatchParticleEffect( "ammo_satchel_take_sml", pAmmoEntity->GetAbsOrigin() + Vector( 0, 0, 4 ), vec3_angle );
}
else if ( iAmmoCost < 75 )
{
pAmmoEntity->EmitSound( "ASW_Ammobag.Pickup_med" );
DispatchParticleEffect( "ammo_satchel_take_med", pAmmoEntity->GetAbsOrigin() + Vector( 0, 0, 4 ), vec3_angle );
}
else
{
pAmmoEntity->EmitSound( "ASW_Ammobag.Pickup_lrg" );
DispatchParticleEffect( "ammo_satchel_take_lrg", pAmmoEntity->GetAbsOrigin() + Vector( 0, 0, 4 ), vec3_angle );
}
}
IGameEvent * event = gameeventmanager->CreateEvent( "ammo_pickup" );
if ( event )
{
CASW_Player *pPlayer = pMarine->GetCommander();
event->SetInt( "userid", ( pPlayer ? pPlayer->GetUserID() : 0 ) );
event->SetInt( "entindex", pMarine->entindex() );
gameeventmanager->FireEvent( event );
}
}
return amount;
}
IMPLEMENT_AUTO_LIST( IAmmoPickupAutoList );
void CASW_Ammo::Spawn( void )
{
BaseClass::Spawn();
VisibilityMonitor_AddEntity( this, asw_visrange_generic.GetFloat() * 0.9f, &CASW_Ammo::VismonCallback, NULL );
}
//---------------------------------------------------------
// Callback for the visibility monitor.
//---------------------------------------------------------
bool CASW_Ammo::VismonCallback( CBaseEntity *pPickup, CBasePlayer *pViewingPlayer )
{
CASW_Ammo *pPickupPtr = dynamic_cast < CASW_Ammo* >( pPickup );
if ( !pPickupPtr )
return true;
IGameEvent * event = gameeventmanager->CreateEvent( "entity_visible" );
if ( event )
{
event->SetInt( "userid", pViewingPlayer->GetUserID() );
event->SetInt( "subject", pPickupPtr->entindex() );
event->SetString( "classname", pPickupPtr->GetClassname() );
event->SetString( "entityname", STRING( pPickupPtr->GetEntityName() ) );
gameeventmanager->FireEvent( event );
}
return false;
}
//-------------
// Rifle Ammo
//-------------
IMPLEMENT_SERVERCLASS_ST(CASW_Ammo_Rifle, DT_ASW_Ammo_Rifle)
END_SEND_TABLE()
BEGIN_DATADESC( CASW_Ammo_Rifle )
END_DATADESC()
LINK_ENTITY_TO_CLASS(asw_ammo_rifle, CASW_Ammo_Rifle);
void CASW_Ammo_Rifle::Spawn( void )
{
Precache( );
SetModel( "models/swarm/ammo/ammoassaultrifle.mdl");
BaseClass::Spawn( );
m_iAmmoIndex = GetAmmoDef()->Index("ASW_R");
}
void CASW_Ammo_Rifle::Precache( void )
{
PrecacheModel ("models/swarm/ammo/ammoassaultrifle.mdl");
}
void CASW_Ammo_Rifle::ActivateUseIcon( CASW_Marine* pMarine, int nHoldType )
{
if ( nHoldType == ASW_USE_HOLD_START )
return;
// player has used this item
if ( ASW_GiveAmmo( pMarine, 98, "ASW_R", this ) )
{
UTIL_Remove( this );
}
}
//-------------
// Autogun Ammo
//-------------
IMPLEMENT_SERVERCLASS_ST(CASW_Ammo_Autogun, DT_ASW_Ammo_Autogun)
END_SEND_TABLE()
BEGIN_DATADESC( CASW_Ammo_Autogun )
END_DATADESC()
LINK_ENTITY_TO_CLASS(asw_ammo_autogun, CASW_Ammo_Autogun);
void CASW_Ammo_Autogun::Spawn( void )
{
Precache( );
SetModel( "models/swarm/ammo/ammoautogun.mdl");
BaseClass::Spawn( );
m_iAmmoIndex = GetAmmoDef()->Index("ASW_AG");
}
void CASW_Ammo_Autogun::Precache( void )
{
PrecacheModel ("models/swarm/ammo/ammoautogun.mdl");
}
void CASW_Ammo_Autogun::ActivateUseIcon( CASW_Marine* pMarine, int nHoldType )
{
if ( nHoldType == ASW_USE_HOLD_START )
return;
// player has used this item
if ( ASW_GiveAmmo( pMarine, 250, "ASW_AG", this ) )
{
UTIL_Remove(this);
}
}
//-------------
// Shotgun Ammo
//-------------
IMPLEMENT_SERVERCLASS_ST(CASW_Ammo_Shotgun, DT_ASW_Ammo_Shotgun)
END_SEND_TABLE()
BEGIN_DATADESC( CASW_Ammo_Shotgun )
END_DATADESC()
LINK_ENTITY_TO_CLASS(asw_ammo_shotgun, CASW_Ammo_Shotgun);
void CASW_Ammo_Shotgun::Spawn( void )
{
Precache( );
SetModel( "models/swarm/Ammo/ammoshotgun.mdl");
BaseClass::Spawn( );
m_iAmmoIndex = GetAmmoDef()->Index("ASW_SG");
}
void CASW_Ammo_Shotgun::Precache( void )
{
PrecacheModel ("models/swarm/Ammo/ammoshotgun.mdl");
}
void CASW_Ammo_Shotgun::ActivateUseIcon( CASW_Marine* pMarine, int nHoldType )
{
if ( nHoldType == ASW_USE_HOLD_START )
return;
if (ASW_GiveAmmo( pMarine, 8, "ASW_SG", this )) // two clips per pack
{
UTIL_Remove(this);
}
}
//-------------
// Assault Shotgun Ammo
//-------------
IMPLEMENT_SERVERCLASS_ST(CASW_Ammo_Assault_Shotgun, DT_ASW_Ammo_Assault_Shotgun)
END_SEND_TABLE()
BEGIN_DATADESC( CASW_Ammo_Assault_Shotgun )
END_DATADESC()
LINK_ENTITY_TO_CLASS(asw_ammo_vindicator, CASW_Ammo_Assault_Shotgun);
void CASW_Ammo_Assault_Shotgun::Spawn( void )
{
Precache( );
SetModel( "models/swarm/Ammo/ammovindicator.mdl");
BaseClass::Spawn( );
m_iAmmoIndex = GetAmmoDef()->Index("ASW_ASG");
}
void CASW_Ammo_Assault_Shotgun::Precache( void )
{
PrecacheModel ("models/swarm/Ammo/ammovindicator.mdl");
}
void CASW_Ammo_Assault_Shotgun::ActivateUseIcon( CASW_Marine* pMarine, int nHoldType )
{
if ( nHoldType == ASW_USE_HOLD_START )
return;
if (ASW_GiveAmmo( pMarine, 14, "ASW_ASG", this ))
{
UTIL_Remove(this);
}
}
//-------------
// Flamer Ammo
//-------------
IMPLEMENT_SERVERCLASS_ST(CASW_Ammo_Flamer, DT_ASW_Ammo_Flamer)
END_SEND_TABLE()
BEGIN_DATADESC( CASW_Ammo_Flamer )
END_DATADESC()
LINK_ENTITY_TO_CLASS(asw_ammo_flamer, CASW_Ammo_Flamer);
void CASW_Ammo_Flamer::Spawn( void )
{
Precache( );
SetModel( "models/swarm/Ammo/ammoflamer.mdl");
BaseClass::Spawn( );
m_iAmmoIndex = GetAmmoDef()->Index("ASW_F");
}
void CASW_Ammo_Flamer::Precache( void )
{
PrecacheModel ("models/swarm/Ammo/ammoflamer.mdl");
}
void CASW_Ammo_Flamer::ActivateUseIcon( CASW_Marine* pMarine, int nHoldType )
{
if ( nHoldType == ASW_USE_HOLD_START )
return;
if (ASW_GiveAmmo( pMarine, 40, "ASW_F", this ))
{
UTIL_Remove(this);
}
}
//-------------
// Pistol Ammo
//-------------
IMPLEMENT_SERVERCLASS_ST(CASW_Ammo_Pistol, DT_ASW_Ammo_Pistol)
END_SEND_TABLE()
BEGIN_DATADESC( CASW_Ammo_Pistol )
END_DATADESC()
LINK_ENTITY_TO_CLASS(asw_ammo_pistol, CASW_Ammo_Pistol);
void CASW_Ammo_Pistol::Spawn( void )
{
Precache( );
SetModel( "models/swarm/Ammo/ammopistol.mdl");
BaseClass::Spawn( );
m_iAmmoIndex = GetAmmoDef()->Index("ASW_P");
}
void CASW_Ammo_Pistol::Precache( void )
{
PrecacheModel ("models/swarm/Ammo/ammopistol.mdl");
}
void CASW_Ammo_Pistol::ActivateUseIcon( CASW_Marine* pMarine, int nHoldType )
{
if ( nHoldType == ASW_USE_HOLD_START )
return;
if (ASW_GiveAmmo( pMarine, 16, "ASW_P", this ))
{
UTIL_Remove(this);
}
}
//-------------
// Mining Laser Battery Ammo
//-------------
IMPLEMENT_SERVERCLASS_ST(CASW_Ammo_Mining_Laser, DT_ASW_Ammo_Mining_Laser)
END_SEND_TABLE()
BEGIN_DATADESC( CASW_Ammo_Mining_Laser )
END_DATADESC()
LINK_ENTITY_TO_CLASS(asw_ammo_mining_laser, CASW_Ammo_Mining_Laser);
void CASW_Ammo_Mining_Laser::Spawn( void )
{
Precache( );
SetModel( "models/swarm/Ammo/ammobattery.mdl");
BaseClass::Spawn( );
m_iAmmoIndex = GetAmmoDef()->Index("ASW_ML");
}
void CASW_Ammo_Mining_Laser::Precache( void )
{
PrecacheModel ("models/swarm/Ammo/ammobattery.mdl");
}
void CASW_Ammo_Mining_Laser::ActivateUseIcon( CASW_Marine* pMarine, int nHoldType )
{
if ( nHoldType == ASW_USE_HOLD_START )
return;
if (ASW_GiveAmmo( pMarine, 50, "ASW_ML", this ))
{
UTIL_Remove(this);
}
}
//-------------
// Railgun Ammo
//-------------
IMPLEMENT_SERVERCLASS_ST(CASW_Ammo_Railgun, DT_ASW_Ammo_Railgun)
END_SEND_TABLE()
BEGIN_DATADESC( CASW_Ammo_Railgun )
END_DATADESC()
//LINK_ENTITY_TO_CLASS(asw_ammo_railgun, CASW_Ammo_Railgun);
void CASW_Ammo_Railgun::Spawn( void )
{
Precache( );
SetModel( "models/swarm/Ammo/ammorailgun.mdl");
BaseClass::Spawn( );
m_iAmmoIndex = GetAmmoDef()->Index("ASW_RG");
}
void CASW_Ammo_Railgun::Precache( void )
{
PrecacheModel ("models/swarm/Ammo/ammorailgun.mdl");
}
void CASW_Ammo_Railgun::ActivateUseIcon( CASW_Marine* pMarine, int nHoldType )
{
if ( nHoldType == ASW_USE_HOLD_START )
return;
if (ASW_GiveAmmo( pMarine, 12, "ASW_RG", this ))
{
UTIL_Remove(this);
}
}
//-------------
// Chainsaw Ammo
//-------------
IMPLEMENT_SERVERCLASS_ST(CASW_Ammo_Chainsaw, DT_ASW_Ammo_Chainsaw)
END_SEND_TABLE()
BEGIN_DATADESC( CASW_Ammo_Chainsaw )
END_DATADESC()
LINK_ENTITY_TO_CLASS(asw_ammo_chainsaw, CASW_Ammo_Chainsaw);
void CASW_Ammo_Chainsaw::Spawn( void )
{
Precache( );
SetModel( "models/swarm/Ammo/ammobattery.mdl");
BaseClass::Spawn( );
m_iAmmoIndex = GetAmmoDef()->Index("ASW_CS");
}
void CASW_Ammo_Chainsaw::Precache( void )
{
PrecacheModel ("models/swarm/Ammo/ammobattery.mdl");
}
void CASW_Ammo_Chainsaw::ActivateUseIcon( CASW_Marine* pMarine, int nHoldType )
{
if ( nHoldType == ASW_USE_HOLD_START )
return;
if (ASW_GiveAmmo( pMarine, 150, "ASW_CS", this ))
{
UTIL_Remove(this);
}
}
//-------------
// PDW Ammo
//-------------
IMPLEMENT_SERVERCLASS_ST(CASW_Ammo_PDW, DT_ASW_Ammo_PDW)
END_SEND_TABLE()
BEGIN_DATADESC( CASW_Ammo_PDW )
END_DATADESC()
LINK_ENTITY_TO_CLASS(asw_ammo_pdw, CASW_Ammo_PDW);
void CASW_Ammo_PDW::Spawn( void )
{
Precache( );
SetModel( "models/swarm/Ammo/ammopdw.mdl");
BaseClass::Spawn( );
m_iAmmoIndex = GetAmmoDef()->Index("ASW_PDW");
}
void CASW_Ammo_PDW::Precache( void )
{
PrecacheModel ("models/swarm/Ammo/ammopdw.mdl");
}
void CASW_Ammo_PDW::ActivateUseIcon( CASW_Marine* pMarine, int nHoldType )
{
if ( nHoldType == ASW_USE_HOLD_START )
return;
if (ASW_GiveAmmo( pMarine, 80, "ASW_PDW", this ))
{
UTIL_Remove(this);
}
}