Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef _DEFINED_ASW_ALIEN_SHOVER_H
#define _DEFINED_ASW_ALIEN_SHOVER_H
#ifdef _WIN32
#pragma once
#endif
#include "asw_alien.h"
#include "ai_blended_movement.h"
// this class implements physics shoving
#define ALIEN_SHOVER_FARTHEST_PHYSICS_OBJECT 350
class CASW_Alien_Shover : public CASW_Alien
{
public:
DECLARE_CLASS( CASW_Alien_Shover, CASW_Alien );
DECLARE_DATADESC();
CASW_Alien_Shover( void );
const impactdamagetable_t &GetPhysicsImpactDamageTable( void );
void InputSetShoveTarget( inputdata_t &inputdata );
DEFINE_CUSTOM_AI;
void StartTask( const Task_t *pTask );
void RunTask( const Task_t *pTask );
int SelectSchedule( void );
void Spawn( void );
void Activate( void );
void HandleAnimEvent( animevent_t *pEvent );
void PrescheduleThink( void );
int TranslateSchedule( int scheduleType );
virtual void GatherConditions();
int SelectFailSchedule( int failedSchedule, int failedTask, AI_TaskFailureCode_t taskFailCode );
bool OnInsufficientStopDist( AILocalMoveGoal_t *pMoveGoal, float distClear, AIMoveResult_t *pResult );
enum
{
COND_ALIEN_SHOVER_PHYSICS_TARGET = BaseClass::NEXT_CONDITION,
COND_ALIEN_SHOVER_PHYSICS_TARGET_INVALID,
NEXT_CONDITION,
};
virtual float GetMaxShoverObjectMass() { return 80.0f; }
protected:
virtual int SelectCombatSchedule( void );
int SelectUnreachableSchedule( void );
void Shove( void );
void UpdatePhysicsTarget( bool bAllowFartherObjects, float flRadius = ALIEN_SHOVER_FARTHEST_PHYSICS_OBJECT );
void SweepPhysicsDebris( void );
void ImpactShock( const Vector &origin, float radius, float magnitude, CBaseEntity *pIgnored = NULL );
CBaseEntity *FindPhysicsObjectTarget( CBaseEntity *pTarget, float radius, float targetCone, bool allowFartherObjects = false );
bool FindNearestPhysicsObject( int iMaxMass );
Vector GetPhysicsHitPosition( CBaseEntity *pObject, Vector &vecTrajectory, float &flClearDistance );
float DistToPhysicsEnt();
bool m_bCanRoar;
float m_flNextRoarTime;
float m_flPhysicsCheckTime;
float m_flNextSwat;
Vector m_vecPhysicsTargetStartPos;
Vector m_vecPhysicsHitPosition;
EHANDLE m_hShoveTarget;
EHANDLE m_hOldTarget;
EHANDLE m_hLastFailedPhysicsTarget;
EHANDLE m_hPhysicsTarget;
EHANDLE m_hObstructor;
};
enum
{
SCHED_ALIEN_SHOVER_PHYSICS_ATTACK = LAST_ASW_ALIEN_SHARED_SCHEDULE,
SCHED_ALIEN_SHOVER_PHYSICS_ATTACK_MOVE,
SCHED_FORCE_ALIEN_SHOVER_PHYSICS_ATTACK,
SCHED_ALIEN_SHOVER_ROAR,
SCHED_ALIEN_SHOVER_CANT_ATTACK,
SCHED_ALIEN_ATTACKITEM,
SCHED_ALIEN_SHOVER_PHYSICS_ATTACKITEM_MOVE,
SCHED_SHOVER_CHASE_ENEMY,
LAST_ASW_ALIEN_SHOVER_SHARED_SCHEDULE,
};
enum
{
TASK_ALIEN_SHOVER_GET_PATH_TO_PHYSOBJECT = LAST_ASW_ALIEN_SHARED_TASK,
TASK_ALIEN_SHOVER_SHOVE_PHYSOBJECT,
TASK_ALIEN_SHOVER_OPPORTUNITY_THROW,
TASK_ALIEN_SHOVER_FIND_PHYSOBJECT,
LAST_ASW_ALIEN_SHOVER_SHARED_TASK,
};
extern Activity ACT_ALIEN_SHOVER_ROAR;
#endif // _DEFINED_ASW_ALIEN_SHOVER_H