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97 lines
2.5 KiB
97 lines
2.5 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: blah blah blah |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ASW_AI_BEHAVIOR_MELEE_H |
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#define ASW_AI_BEHAVIOR_MELEE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "asw_ai_behavior.h" |
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class CAI_ASW_MeleeBehavior : public CAI_ASW_Behavior |
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{ |
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DECLARE_CLASS( CAI_ASW_MeleeBehavior, CAI_ASW_Behavior ); |
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public: |
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CAI_ASW_MeleeBehavior( ); |
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virtual BehaviorClass_T Classify( void ) { return ( BehaviorClass_T )BEHAVIOR_CLASS_MELEE; } |
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static const char *GetClassName() { return "behavior_melee"; } |
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virtual const char *GetClassNameV() { return GetClassName(); } |
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virtual const char *GetName() { return "Melee"; } |
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virtual bool KeyValue( const char *szKeyName, const char *szValue ); |
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virtual void Precache( void ); |
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virtual void Init( ); |
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virtual bool CanSelectSchedule( ); |
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virtual void GatherConditions( ); |
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virtual void GatherConditionsNotActive( ); |
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virtual void BeginScheduleSelection( ); |
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virtual void StartTask( const Task_t *pTask ); |
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virtual void RunTask( const Task_t *pTask ); |
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virtual int SelectSchedule( ); |
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virtual bool BehaviorHandleAnimEvent( animevent_t *pEvent ); |
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virtual bool CanYieldTargetSlot() { return false; } // this behavior won't yield target slot if it's primary |
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enum |
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{ |
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SCHED_MELEE1_DO_ATTACK = BaseClass::NEXT_SCHEDULE, |
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SCHED_MELEE1_DO_ATTACK_NO_TURNING, |
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SCHED_MELEE2_DO_ATTACK, |
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SCHED_MELEE2_DO_ATTACK_NO_TURNING, |
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NEXT_SCHEDULE, |
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TASK_MELEE_FLIP_AROUND = BaseClass::NEXT_TASK, |
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NEXT_TASK, |
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}; |
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DEFINE_CUSTOM_SCHEDULE_PROVIDER; |
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protected: |
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virtual void GatherCommonConditions( ); |
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private: |
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void HullAttack( float flDistance, float flDamage, float flForce, CUtlSymbol &AttackHitSound, CUtlSymbol &AttackMissSound ); |
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void SphereAttack( float flDistance, float flDamage, float flForce, CUtlSymbol &AttackHitSound, CUtlSymbol &AttackMissSound ); |
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float m_flMinRange; |
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float m_flMaxRange; |
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float m_flAttackDotAngle; |
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float m_flMinDamage; |
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float m_flMaxDamage; |
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float m_flForce; |
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float m_flPunchVelocity; |
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float m_flPunchAngle; |
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bool m_bNoTurnDuringAttack; |
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CUtlSymbol m_AttackHitSound; |
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CUtlSymbol m_MissHitSound; |
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bool m_bKnockdown; |
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float m_flKnockdownLift; |
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float m_flKnockdownSpeed; |
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bool m_bSecondaryMelee; |
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DECLARE_DATADESC(); |
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}; |
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#endif // ASW_AI_BEHAVIOR_MELEE_H |
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