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97 lines
2.5 KiB
97 lines
2.5 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Deal intelligently with an enemy that we're afraid of |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef AI_ASW_BEHAVIOR_FEAR_H |
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#define AI_ASW_BEHAVIOR_FEAR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "asw_ai_behavior.h" |
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class CAI_ASW_FearBehavior : public CAI_ASW_Behavior |
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{ |
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DECLARE_CLASS( CAI_ASW_FearBehavior, CAI_ASW_Behavior ); |
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public: |
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CAI_ASW_FearBehavior(); |
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virtual BehaviorClass_T Classify( void ) { return ( BehaviorClass_T )BEHAVIOR_CLASS_FEAR; } |
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static const char *GetClassName() { return "behavior_fear"; } |
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virtual const char *GetClassNameV() { return GetClassName(); } |
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virtual const char *GetName() { return "ASW_Fear"; } |
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virtual bool KeyValue( const char *szKeyName, const char *szValue ); |
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virtual void Precache( void ); |
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virtual bool CanSelectSchedule(); |
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virtual void GatherConditions(); |
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virtual void BeginScheduleSelection(); |
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virtual void EndScheduleSelection(); |
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virtual void StartTask( const Task_t *pTask ); |
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virtual void RunTask( const Task_t *pTask ); |
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virtual void BuildScheduleTestBits(); |
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virtual int TranslateSchedule( int scheduleType ); |
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virtual int SelectSchedule(); |
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enum |
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{ |
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SCHED_FEAR_MOVE_TO_SAFE_PLACE = BaseClass::NEXT_SCHEDULE, |
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SCHED_FEAR_MOVE_TO_SAFE_PLACE_RETRY, |
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SCHED_FEAR_STAY_IN_SAFE_PLACE, |
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SCHED_FEAR_RUN_FROM_ENEMY, |
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NEXT_SCHEDULE, |
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TASK_FEAR_GET_PATH_TO_SAFETY_HINT = BaseClass::NEXT_TASK, |
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TASK_FEAR_WAIT_FOR_SAFETY, |
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TASK_FEAR_IN_SAFE_PLACE, |
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TASK_FEAR_FIND_COVER_FROM_ENEMY, |
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NEXT_TASK, |
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COND_FEAR_ENEMY_CLOSE = BaseClass::NEXT_CONDITION, // within 30 feet |
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COND_FEAR_ENEMY_TOO_CLOSE, // within 5 feet |
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COND_FEAR_SEPARATED_FROM_PLAYER, |
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NEXT_CONDITION, |
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}; |
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DEFINE_CUSTOM_SCHEDULE_PROVIDER; |
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private: |
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bool IsInASafePlace( ); |
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void SpoilSafePlace( ); |
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void ReleaseAllHints( ); |
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CAI_Hint *FindFearWithdrawalDest(); |
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bool m_bForceFear; |
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float m_flDuration; |
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float m_flTimeToSafety; |
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float m_flTimePlayerLastVisible; |
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float m_flDeferUntil; |
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EHANDLE m_hTargetEnt; // the entity that the npc is trying to run from |
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CAI_MoveMonitor m_SafePlaceMoveMonitor; |
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CHandle<CAI_Hint> m_hSafePlaceHint; |
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CHandle<CAI_Hint> m_hMovingToHint; |
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DECLARE_DATADESC(); |
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}; |
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#endif // AI_ASW_BEHAVIOR_FEAR_H |
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