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102 lines
2.4 KiB
102 lines
2.4 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: blah blah blah |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ASW_AI_BEHAVIOR_EXPLODE_H |
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#define ASW_AI_BEHAVIOR_EXPLODE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "asw_ai_behavior.h" |
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class CAI_ASW_ExplodeBehavior : public CAI_ASW_Behavior |
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{ |
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DECLARE_CLASS( CAI_ASW_ExplodeBehavior, CAI_ASW_Behavior ); |
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public: |
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CAI_ASW_ExplodeBehavior( ); |
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virtual BehaviorClass_T Classify( void ) { return ( BehaviorClass_T )BEHAVIOR_CLASS_EXPLODE; } |
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static const char *GetClassName() { return "behavior_explode"; } |
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virtual const char *GetClassNameV() { return GetClassName(); } |
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virtual const char *GetName() { return "Explode"; } |
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virtual bool KeyValue( const char *szKeyName, const char *szValue ); |
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virtual void Precache( void ); |
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virtual void Init( ); |
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virtual bool CanSelectSchedule( ); |
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virtual void GatherConditions( ); |
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virtual void GatherConditionsNotActive( ); |
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virtual void StartTask( const Task_t *pTask ); |
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virtual void RunTask( const Task_t *pTask ); |
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virtual int SelectSchedule( ); |
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virtual void HandleBehaviorEvent( CBaseEntity *pInflictor, BehaviorEvent_t eEvent, int nParm ); |
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enum EExplodeType |
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{ |
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EXPLODE_TYPE_PUFF_PROJECTILES, |
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EXPLODE_TYPE_SUICIDE, |
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EXPLODE_TYPE_EXPLODED, |
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EXPLODE_TYPE_MAX |
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}; |
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enum |
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{ |
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SCHED_EXPLODE_PREPARE = BaseClass::NEXT_SCHEDULE, |
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SCHED_EXPLODE_SUICIDE, |
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NEXT_SCHEDULE, |
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TASK_EXPLODE_KILL_SELF = BaseClass::NEXT_TASK, |
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TASK_EXPLODE_PREPARE_BUILDUP, |
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TASK_EXPLODE_BEGIN_BUILDUP, |
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TASK_EXPLODE_SUICIDE, |
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NEXT_TASK, |
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}; |
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DEFINE_CUSTOM_SCHEDULE_PROVIDER; |
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protected: |
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virtual void GatherCommonConditions( ); |
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void MoveTowardsPlayer( ); |
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void DoExplosion( ); |
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void DoSuicideExplosion( ); |
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private: |
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EExplodeType m_ExplodeType; |
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float m_flRange; |
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int m_nMaxProjectiles; |
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float m_flMinVelocity; |
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float m_flMaxVelocity; |
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CUtlSymbol m_AttachName; |
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float m_flMaxBuildupTime; |
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float m_flBuildupApproachDist; |
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int m_nAttachCount; |
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float m_flDamageAmount; |
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float m_flDamageRadius; |
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float m_flStartExplodeTime; |
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float m_flStartBuildup; |
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float m_flEndBuildup; |
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int m_iSecondaryLayer; |
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DECLARE_DATADESC(); |
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}; |
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#endif // ASW_AI_BEHAVIOR_EXPLODE_H
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