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47 lines
971 B
47 lines
971 B
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Dynamic light at the end of a spotlight |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SPOTLIGHTEND_H |
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#define SPOTLIGHTEND_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "baseentity.h" |
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class CSpotlightEnd : public CBaseEntity |
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{ |
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DECLARE_DATADESC(); |
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public: |
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DECLARE_CLASS( CSpotlightEnd, CBaseEntity ); |
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void Spawn( void ); |
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int ObjectCaps( void ) |
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{ |
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// Don't save and don't go across transitions |
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return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE; |
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} |
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DECLARE_SERVERCLASS(); |
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public: |
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CNetworkVar( float, m_flLightScale ); |
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CNetworkVar( float, m_Radius ); |
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// CNetworkVector( m_vSpotlightDir ); |
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// CNetworkVector( m_vSpotlightOrg ); |
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Vector m_vSpotlightDir; |
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Vector m_vSpotlightOrg; |
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}; |
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#endif //SPOTLIGHTEND_H |
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