You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
96 lines
2.5 KiB
96 lines
2.5 KiB
//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
|
|
#ifndef POSTPROCESSCONTROLLER_H |
|
#define POSTPROCESSCONTROLLER_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "GameEventListener.h" |
|
#include "postprocess_shared.h" |
|
|
|
// Spawn Flags |
|
#define SF_POSTPROCESS_MASTER 0x0001 |
|
|
|
//============================================================================= |
|
// |
|
// Class Postprocess Controller: |
|
// |
|
class CPostProcessController : public CBaseEntity |
|
{ |
|
public: |
|
DECLARE_SERVERCLASS(); |
|
DECLARE_DATADESC(); |
|
DECLARE_CLASS( CPostProcessController, CBaseEntity ); |
|
|
|
CPostProcessController(); |
|
virtual ~CPostProcessController(); |
|
|
|
// Parse data from a map file |
|
virtual void Activate(); |
|
virtual int UpdateTransmitState(); |
|
|
|
// Input handlers |
|
void InputSetFadeTime(inputdata_t &data); |
|
void InputSetLocalContrastStrength(inputdata_t &data); |
|
void InputSetLocalContrastEdgeStrength(inputdata_t &data); |
|
void InputSetVignetteStart(inputdata_t &data); |
|
void InputSetVignetteEnd(inputdata_t &data); |
|
void InputSetVignetteBlurStrength(inputdata_t &data); |
|
void InputSetFadeToBlackStrength(inputdata_t &data); |
|
void InputSetDepthBlurFocalDistance(inputdata_t &data); |
|
void InputSetDepthBlurStrength(inputdata_t &data); |
|
void InputSetScreenBlurStrength(inputdata_t &data); |
|
void InputSetFilmGrainStrength(inputdata_t &data); |
|
|
|
void InputTurnOn(inputdata_t &data); |
|
void InputTurnOff(inputdata_t &data); |
|
|
|
void Spawn( void ); |
|
|
|
bool IsMaster( void ) const { return HasSpawnFlags( SF_FOG_MASTER ); } |
|
|
|
public: |
|
CNetworkArray( float, m_flPostProcessParameters, POST_PROCESS_PARAMETER_COUNT ); |
|
|
|
CNetworkVar( bool, m_bMaster ); |
|
}; |
|
|
|
//============================================================================= |
|
// |
|
// Postprocess Controller System. |
|
// |
|
class CPostProcessSystem : public CAutoGameSystem, public CGameEventListener |
|
{ |
|
public: |
|
|
|
// Creation/Init. |
|
CPostProcessSystem( char const *name ) : CAutoGameSystem( name ) |
|
{ |
|
m_hMasterController = NULL; |
|
} |
|
|
|
~CPostProcessSystem() |
|
{ |
|
m_hMasterController = NULL; |
|
} |
|
|
|
virtual void LevelInitPreEntity(); |
|
virtual void LevelInitPostEntity(); |
|
virtual void FireGameEvent( IGameEvent *pEvent ); |
|
CPostProcessController *GetMasterPostProcessController( void ) { return m_hMasterController; } |
|
|
|
private: |
|
|
|
void InitMasterController( void ); |
|
CHandle< CPostProcessController > m_hMasterController; |
|
}; |
|
|
|
CPostProcessSystem *PostProcessSystem( void ); |
|
|
|
|
|
#endif // POSTPROCESSCONTROLLER_H
|
|
|