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64 lines
1.9 KiB
64 lines
1.9 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef PLAYER_COMMAND_H |
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#define PLAYER_COMMAND_H |
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#pragma once |
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#include "edict.h" |
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#include "usercmd.h" |
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class IMoveHelper; |
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class CMoveData; |
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class CBasePlayer; |
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//----------------------------------------------------------------------------- |
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// Purpose: Server side player movement |
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//----------------------------------------------------------------------------- |
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class CPlayerMove |
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{ |
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public: |
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DECLARE_CLASS_NOBASE( CPlayerMove ); |
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// Construction/destruction |
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CPlayerMove( void ); |
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virtual ~CPlayerMove( void ) {} |
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// Public interfaces: |
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// Run a movement command from the player |
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virtual void RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *moveHelper ); |
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protected: |
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// Prepare for running movement |
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virtual void SetupMove( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ); |
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// Finish movement |
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virtual void FinishMove( CBasePlayer *player, CUserCmd *ucmd, CMoveData *move ); |
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// Called before and after any movement processing |
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virtual void StartCommand( CBasePlayer *player, CUserCmd *cmd ); |
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void FinishCommand( CBasePlayer *player ); |
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// Helper to determine if the user is standing on ground |
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void CheckMovingGround( CBasePlayer *player, double frametime ); |
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// Helpers to call pre and post think for player, and to call think if a think function is set |
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void RunPreThink( CBasePlayer *player ); |
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void RunThink (CBasePlayer *ent, double frametime ); |
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void RunPostThink( CBasePlayer *player ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Singleton accessor |
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//----------------------------------------------------------------------------- |
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CPlayerMove *PlayerMove(); |
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#endif // PLAYER_COMMAND_H
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