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191 lines
4.7 KiB
191 lines
4.7 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basecombatweapon.h" |
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#include "explode.h" |
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#include "eventqueue.h" |
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#include "gamerules.h" |
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#include "ammodef.h" |
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#include "in_buttons.h" |
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#include "soundent.h" |
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#include "ndebugoverlay.h" |
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#include "vstdlib/random.h" |
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#include "engine/IEngineSound.h" |
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#include "game.h" |
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#include "player.h" |
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#include "entitylist.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// Spawnflags |
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#define SF_MESSAGE_DISABLED 1 |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CMessageEntity : public CPointEntity |
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{ |
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DECLARE_CLASS( CMessageEntity, CPointEntity ); |
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public: |
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void Spawn( void ); |
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void Activate( void ); |
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void Think( void ); |
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void DrawOverlays(void); |
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virtual void UpdateOnRemove(); |
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void InputEnable( inputdata_t &inputdata ); |
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void InputDisable( inputdata_t &inputdata ); |
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DECLARE_DATADESC(); |
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protected: |
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int m_radius; |
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string_t m_messageText; |
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bool m_drawText; |
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bool m_bDeveloperOnly; |
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bool m_bEnabled; |
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}; |
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LINK_ENTITY_TO_CLASS( point_message, CMessageEntity ); |
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BEGIN_DATADESC( CMessageEntity ) |
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DEFINE_KEYFIELD( m_radius, FIELD_INTEGER, "radius" ), |
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DEFINE_KEYFIELD( m_messageText, FIELD_STRING, "message" ), |
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DEFINE_KEYFIELD( m_bDeveloperOnly, FIELD_BOOLEAN, "developeronly" ), |
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DEFINE_FIELD( m_drawText, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ), |
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// Inputs |
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), |
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END_DATADESC() |
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static CUtlVector< CHandle< CMessageEntity > > g_MessageEntities; |
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//----------------------------------------- |
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// Spawn |
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//----------------------------------------- |
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void CMessageEntity::Spawn( void ) |
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{ |
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SetNextThink( gpGlobals->curtime + 0.1f ); |
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m_drawText = false; |
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m_bDeveloperOnly = false; |
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m_bEnabled = !HasSpawnFlags( SF_MESSAGE_DISABLED ); |
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//m_debugOverlays |= OVERLAY_TEXT_BIT; // make sure we always show the text |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CMessageEntity::Activate( void ) |
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{ |
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BaseClass::Activate(); |
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CHandle< CMessageEntity > h; |
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h = this; |
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g_MessageEntities.AddToTail( h ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CMessageEntity::UpdateOnRemove() |
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{ |
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BaseClass::UpdateOnRemove(); |
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CHandle< CMessageEntity > h; |
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h = this; |
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g_MessageEntities.FindAndRemove( h ); |
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BaseClass::UpdateOnRemove(); |
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} |
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//----------------------------------------- |
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// Think |
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//----------------------------------------- |
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void CMessageEntity::Think( void ) |
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{ |
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SetNextThink( gpGlobals->curtime + 0.1f ); |
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// check for player distance |
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CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); |
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if ( !pPlayer || ( pPlayer->GetFlags() & FL_NOTARGET ) ) |
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return; |
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Vector worldTargetPosition = pPlayer->EyePosition(); |
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// bail if player is too far away |
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if ( (worldTargetPosition - GetAbsOrigin()).Length() > m_radius ) |
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{ |
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m_drawText = false; |
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return; |
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} |
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// turn on text |
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m_drawText = true; |
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} |
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//------------------------------------------- |
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//------------------------------------------- |
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void CMessageEntity::DrawOverlays(void) |
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{ |
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if ( !m_drawText ) |
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return; |
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if ( m_bDeveloperOnly && !g_pDeveloper->GetInt() ) |
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return; |
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if ( !m_bEnabled ) |
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return; |
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// display text if they are within range |
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char tempstr[512]; |
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Q_snprintf( tempstr, sizeof(tempstr), "%s", STRING(m_messageText) ); |
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EntityText( 0, tempstr, 0); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CMessageEntity::InputEnable( inputdata_t &inputdata ) |
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{ |
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m_bEnabled = true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CMessageEntity::InputDisable( inputdata_t &inputdata ) |
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{ |
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m_bEnabled = false; |
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} |
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// This is a hack to make point_message stuff appear in developer 0 release builds |
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// for now |
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void DrawMessageEntities() |
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{ |
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int c = g_MessageEntities.Count(); |
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for ( int i = c - 1; i >= 0; i-- ) |
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{ |
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CMessageEntity *me = g_MessageEntities[ i ]; |
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if ( !me ) |
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{ |
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g_MessageEntities.Remove( i ); |
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continue; |
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} |
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me->DrawOverlays(); |
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} |
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}
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