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182 lines
5.8 KiB
182 lines
5.8 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== |
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// |
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// Defines a logical entity which passes achievement related events to the gamerules system. |
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#include "cbase.h" |
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#include "gamerules.h" |
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#include "entityinput.h" |
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#include "entityoutput.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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/* |
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These are the string choices in the FGD: |
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ACHIEVEMENT_EVENT_HL2_HIT_CANCOP_WITHCAN |
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ACHIEVEMENT_EVENT_HL2_ESCAPE_APARTMENTRAID |
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ACHIEVEMENT_EVENT_HL2_FIND_ONEGMAN |
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ACHIEVEMENT_EVENT_HL2_BREAK_MINITELEPORTER |
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ACHIEVEMENT_EVENT_HL2_GET_PISTOL |
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ACHIEVEMENT_EVENT_HL2_GET_AIRBOAT |
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ACHIEVEMENT_EVENT_HL2_GET_AIRBOATGUN |
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ACHIEVEMENT_EVENT_HL2_FIND_VORTIGAUNTCAVE |
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ACHIEVEMENT_EVENT_HL2_KILL_CHOPPER |
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ACHIEVEMENT_EVENT_HL2_FIND_HEVFACEPLATE |
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ACHIEVEMENT_EVENT_HL2_GET_GRAVITYGUN |
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ACHIEVEMENT_EVENT_HL2_MAKEABASKET |
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ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_START |
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ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_END |
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ACHIEVEMENT_EVENT_HL2_BEAT_CEMETERY |
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ACHIEVEMENT_EVENT_HL2_KILL_ENEMIES_WITHCRANE |
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ACHIEVEMENT_EVENT_HL2_PIN_SOLDIER_TOBILLBOARD |
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ACHIEVEMENT_EVENT_HL2_KILL_ODESSAGUNSHIP |
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ACHIEVEMENT_EVENT_HL2_BEAT_DONTTOUCHSAND |
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ACHIEVEMENT_EVENT_HL2_ENTER_NOVAPROSPEKT, |
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ACHIEVEMENT_EVENT_HL2_BEAT_TURRETSTANDOFF2 |
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ACHIEVEMENT_EVENT_HL2_BEAT_NOVAPROSPEKT |
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ACHIEVEMENT_EVENT_HL2_BEAT_TOXICTUNNEL |
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ACHIEVEMENT_EVENT_HL2_BEAT_PLAZASTANDOFF |
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ACHIEVEMENT_EVENT_HL2_KILL_ALLC17SNIPERS |
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ACHIEVEMENT_EVENT_HL2_BEAT_SUPRESSIONDEVICE |
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ACHIEVEMENT_EVENT_HL2_BEAT_C17STRIDERSTANDOFF |
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ACHIEVEMENT_EVENT_HL2_REACH_BREENSOFFICE |
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ACHIEVEMENT_EVENT_HL2_FIND_LAMDACACHE |
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// EP1 |
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ACHIEVEMENT_EVENT_EP1_BEAT_MAINELEVATOR |
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ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE |
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ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE_NOSTALKERKILLS |
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ACHIEVEMENT_EVENT_EP1_BEAT_GARAGEELEVATORSTANDOFF |
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ACHIEVEMENT_EVENT_EP1_KILL_ENEMIES_WITHSNIPERALYX |
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ACHIEVEMENT_EVENT_EP1_BEAT_HOSPITALATTICGUNSHIP |
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ACHIEVEMENT_EVENT_EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS |
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// EP2 |
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ACHIEVEMENT_EVENT_EP2_BREAK_ALLWEBS |
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ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONINVASION |
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ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONGUARDS |
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ACHIEVEMENT_EVENT_EP2_BEAT_HUNTERAMBUSH |
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ACHIEVEMENT_EVENT_EP2_KILL_COMBINECANNON |
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ACHIEVEMENT_EVENT_EP2_FIND_RADAR_CACHE |
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ACHIEVEMENT_EVENT_EP2_BEAT_RACEWITHDOG |
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ACHIEVEMENT_EVENT_EP2_BEAT_ROCKETCACHEPUZZLE |
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ACHIEVEMENT_EVENT_EP2_BEAT_WHITEFORESTINN |
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ACHIEVEMENT_EVENT_EP2_PUT_ITEMINROCKET |
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ACHIEVEMENT_EVENT_EP2_BEAT_MISSILESILO2 |
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ACHIEVEMENT_EVENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED |
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// PORTAL |
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ACHIEVEMENT_EVENT_PORTAL_GET_PORTALGUNS |
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ACHIEVEMENT_EVENT_PORTAL_KILL_COMPANIONCUBE |
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ACHIEVEMENT_EVENT_PORTAL_ESCAPE_TESTCHAMBERS |
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ACHIEVEMENT_EVENT_PORTAL_BEAT_GAME |
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*/ |
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// Allows map logic to send achievement related events to the achievement system. |
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class CLogicAchievement : public CLogicalEntity |
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{ |
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public: |
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DECLARE_CLASS( CLogicAchievement, CLogicalEntity ); |
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CLogicAchievement(); |
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protected: |
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// Inputs |
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void InputFireEvent( inputdata_t &inputdata ); |
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void InputEnable( inputdata_t &inputdata ); |
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void InputDisable( inputdata_t &inputdata ); |
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void InputToggle( inputdata_t &inputdata ); |
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bool m_bDisabled; |
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string_t m_iszAchievementEventID; // Which achievement event this entity marks |
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COutputEvent m_OnFired; |
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DECLARE_DATADESC(); |
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}; |
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LINK_ENTITY_TO_CLASS( logic_achievement, CLogicAchievement ); |
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BEGIN_DATADESC( CLogicAchievement ) |
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DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ), |
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DEFINE_KEYFIELD( m_iszAchievementEventID, FIELD_STRING, "AchievementEvent" ), |
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// Inputs |
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DEFINE_INPUTFUNC( FIELD_VOID, "FireEvent", InputFireEvent ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), |
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// Outputs |
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DEFINE_OUTPUT( m_OnFired, "OnFired" ), |
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END_DATADESC() |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor. |
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//----------------------------------------------------------------------------- |
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CLogicAchievement::CLogicAchievement(void) |
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{ |
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m_iszAchievementEventID = NULL_STRING; |
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} |
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#define ACHIEVEMENT_PREFIX "ACHIEVEMENT_EVENT_" |
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//----------------------------------------------------------------------------- |
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// Purpose: Sends the achievement event to the achievement marking system. |
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//----------------------------------------------------------------------------- |
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void CLogicAchievement::InputFireEvent( inputdata_t &inputdata ) |
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{ |
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// If we're active, and our string matched a valid achievement ID |
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if ( !m_bDisabled && m_iszAchievementEventID != NULL_STRING) |
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{ |
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m_OnFired.FireOutput( inputdata.pActivator, this ); |
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char const *pchName = STRING( m_iszAchievementEventID ); |
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int nPrefixLen = Q_strlen( ACHIEVEMENT_PREFIX ); |
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if ( !Q_strnicmp( pchName, ACHIEVEMENT_PREFIX, nPrefixLen ) ) |
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{ |
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// Skip the prefix |
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pchName += nPrefixLen; |
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if ( pchName && *pchName ) |
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{ |
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CBroadcastRecipientFilter filter; |
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g_pGameRules->MarkAchievement( filter, pchName ); |
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} |
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} |
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} |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose: Turns on the relay, allowing it to fire outputs. |
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//------------------------------------------------------------------------------ |
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void CLogicAchievement::InputEnable( inputdata_t &inputdata ) |
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{ |
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m_bDisabled = false; |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose: Turns off the relay, preventing it from firing outputs. |
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//------------------------------------------------------------------------------ |
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void CLogicAchievement::InputDisable( inputdata_t &inputdata ) |
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{ |
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m_bDisabled = true; |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose: Toggles the enabled/disabled state of the relay. |
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//------------------------------------------------------------------------------ |
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void CLogicAchievement::InputToggle( inputdata_t &inputdata ) |
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{ |
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m_bDisabled = !m_bDisabled; |
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}
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