You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
552 lines
18 KiB
552 lines
18 KiB
//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ==== |
|
// |
|
// An entity that allows level designer control over the fog parameters. |
|
// |
|
//============================================================================= |
|
|
|
#include "cbase.h" |
|
#include "fogcontroller.h" |
|
#include "entityinput.h" |
|
#include "entityoutput.h" |
|
#include "eventqueue.h" |
|
#include "player.h" |
|
#include "world.h" |
|
#include "ndebugoverlay.h" |
|
#include "triggers.h" |
|
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
CFogSystem s_FogSystem( "FogSystem" ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CFogSystem *FogSystem( void ) |
|
{ |
|
return &s_FogSystem; |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( env_fog_controller, CFogController ); |
|
|
|
BEGIN_DATADESC( CFogController ) |
|
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetStartDist", InputSetStartDist ), |
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetEndDist", InputSetEndDist ), |
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetMaxDensity", InputSetMaxDensity ), |
|
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), |
|
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), |
|
DEFINE_INPUTFUNC( FIELD_COLOR32, "SetColor", InputSetColor ), |
|
DEFINE_INPUTFUNC( FIELD_COLOR32, "SetColorSecondary", InputSetColorSecondary ), |
|
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetFarZ", InputSetFarZ ), |
|
DEFINE_INPUTFUNC( FIELD_STRING, "SetAngles", InputSetAngles ), |
|
|
|
DEFINE_INPUTFUNC( FIELD_COLOR32, "SetColorLerpTo", InputSetColorLerpTo ), |
|
DEFINE_INPUTFUNC( FIELD_COLOR32, "SetColorSecondaryLerpTo", InputSetColorSecondaryLerpTo ), |
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetStartDistLerpTo", InputSetStartDistLerpTo ), |
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetEndDistLerpTo", InputSetEndDistLerpTo ), |
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetMaxDensityLerpTo", InputSetMaxDensityLerpTo ), |
|
DEFINE_INPUTFUNC( FIELD_VOID, "StartFogTransition", InputStartFogTransition ), |
|
// Quiet classcheck |
|
//DEFINE_EMBEDDED( m_fog ), |
|
|
|
DEFINE_KEYFIELD( m_bUseAngles, FIELD_BOOLEAN, "use_angles" ), |
|
DEFINE_KEYFIELD( m_fog.colorPrimary, FIELD_COLOR32, "fogcolor" ), |
|
DEFINE_KEYFIELD( m_fog.colorSecondary, FIELD_COLOR32, "fogcolor2" ), |
|
DEFINE_KEYFIELD( m_fog.dirPrimary, FIELD_VECTOR, "fogdir" ), |
|
DEFINE_KEYFIELD( m_fog.enable, FIELD_BOOLEAN, "fogenable" ), |
|
DEFINE_KEYFIELD( m_fog.blend, FIELD_BOOLEAN, "fogblend" ), |
|
DEFINE_KEYFIELD( m_fog.start, FIELD_FLOAT, "fogstart" ), |
|
DEFINE_KEYFIELD( m_fog.end, FIELD_FLOAT, "fogend" ), |
|
DEFINE_KEYFIELD( m_fog.maxdensity, FIELD_FLOAT, "fogmaxdensity" ), |
|
DEFINE_KEYFIELD( m_fog.farz, FIELD_FLOAT, "farz" ), |
|
DEFINE_KEYFIELD( m_fog.duration, FIELD_FLOAT, "foglerptime" ), |
|
DEFINE_KEYFIELD( m_fog.HDRColorScale, FIELD_FLOAT, "HDRColorScale" ), |
|
|
|
DEFINE_THINKFUNC( SetLerpValues ), |
|
|
|
DEFINE_FIELD( m_iChangedVariables, FIELD_INTEGER ), |
|
|
|
DEFINE_FIELD( m_fog.lerptime, FIELD_TIME ), |
|
DEFINE_FIELD( m_fog.colorPrimaryLerpTo, FIELD_COLOR32 ), |
|
DEFINE_FIELD( m_fog.colorSecondaryLerpTo, FIELD_COLOR32 ), |
|
DEFINE_FIELD( m_fog.startLerpTo, FIELD_FLOAT ), |
|
DEFINE_FIELD( m_fog.endLerpTo, FIELD_FLOAT ), |
|
DEFINE_FIELD( m_fog.maxdensityLerpTo, FIELD_FLOAT ), |
|
|
|
END_DATADESC() |
|
|
|
IMPLEMENT_SERVERCLASS_ST_NOBASE( CFogController, DT_FogController ) |
|
// fog data |
|
SendPropInt( SENDINFO_STRUCTELEM( m_fog.enable ), 1, SPROP_UNSIGNED ), |
|
SendPropInt( SENDINFO_STRUCTELEM( m_fog.blend ), 1, SPROP_UNSIGNED ), |
|
SendPropVector( SENDINFO_STRUCTELEM(m_fog.dirPrimary), -1, SPROP_COORD), |
|
SendPropInt( SENDINFO_STRUCTELEM( m_fog.colorPrimary ), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt32 ), |
|
SendPropInt( SENDINFO_STRUCTELEM( m_fog.colorSecondary ), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt32 ), |
|
SendPropFloat( SENDINFO_STRUCTELEM( m_fog.start ), 0, SPROP_NOSCALE ), |
|
SendPropFloat( SENDINFO_STRUCTELEM( m_fog.end ), 0, SPROP_NOSCALE ), |
|
SendPropFloat( SENDINFO_STRUCTELEM( m_fog.maxdensity ), 0, SPROP_NOSCALE ), |
|
SendPropFloat( SENDINFO_STRUCTELEM( m_fog.farz ), 0, SPROP_NOSCALE ), |
|
|
|
SendPropInt( SENDINFO_STRUCTELEM( m_fog.colorPrimaryLerpTo ), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt32 ), |
|
SendPropInt( SENDINFO_STRUCTELEM( m_fog.colorSecondaryLerpTo ), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt32 ), |
|
SendPropFloat( SENDINFO_STRUCTELEM( m_fog.startLerpTo ), 0, SPROP_NOSCALE ), |
|
SendPropFloat( SENDINFO_STRUCTELEM( m_fog.endLerpTo ), 0, SPROP_NOSCALE ), |
|
SendPropFloat( SENDINFO_STRUCTELEM( m_fog.maxdensityLerpTo ), 0, SPROP_NOSCALE ), |
|
SendPropFloat( SENDINFO_STRUCTELEM( m_fog.lerptime ), 0, SPROP_NOSCALE ), |
|
SendPropFloat( SENDINFO_STRUCTELEM( m_fog.duration ), 0, SPROP_NOSCALE ), |
|
SendPropFloat( SENDINFO_STRUCTELEM( m_fog.HDRColorScale ), 0, SPROP_NOSCALE ), |
|
|
|
END_SEND_TABLE() |
|
|
|
CFogController::CFogController() |
|
{ |
|
// Make sure that old maps without fog fields don't get wacked out fog values. |
|
m_fog.enable = false; |
|
m_fog.maxdensity = 1.0f; |
|
m_fog.HDRColorScale = 1.0f; |
|
} |
|
|
|
|
|
CFogController::~CFogController() |
|
{ |
|
} |
|
|
|
void CFogController::Spawn( void ) |
|
{ |
|
BaseClass::Spawn(); |
|
|
|
m_fog.colorPrimaryLerpTo = m_fog.colorPrimary; |
|
m_fog.colorSecondaryLerpTo = m_fog.colorSecondary; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Activate! |
|
//----------------------------------------------------------------------------- |
|
void CFogController::Activate( ) |
|
{ |
|
BaseClass::Activate(); |
|
|
|
if ( m_bUseAngles ) |
|
{ |
|
AngleVectors( GetAbsAngles(), &m_fog.dirPrimary.GetForModify() ); |
|
m_fog.dirPrimary.GetForModify() *= -1.0f; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
int CFogController::UpdateTransmitState() |
|
{ |
|
return SetTransmitState( FL_EDICT_ALWAYS ); |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose: Input handler for setting the fog start distance. |
|
//------------------------------------------------------------------------------ |
|
void CFogController::InputSetStartDist(inputdata_t &inputdata) |
|
{ |
|
// Get the world entity. |
|
m_fog.start = inputdata.value.Float(); |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose: Input handler for setting the fog end distance. |
|
//------------------------------------------------------------------------------ |
|
void CFogController::InputSetEndDist(inputdata_t &inputdata) |
|
{ |
|
// Get the world entity. |
|
m_fog.end = inputdata.value.Float(); |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// Input handler for setting the maximum density of the fog. This lets us bring |
|
// the start distance in without the scene fogging too much. |
|
//------------------------------------------------------------------------------ |
|
void CFogController::InputSetMaxDensity( inputdata_t &inputdata ) |
|
{ |
|
m_fog.maxdensity = inputdata.value.Float(); |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose: Input handler for turning on the fog. |
|
//------------------------------------------------------------------------------ |
|
void CFogController::InputTurnOn(inputdata_t &inputdata) |
|
{ |
|
// Get the world entity. |
|
m_fog.enable = true; |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose: Input handler for turning off the fog. |
|
//------------------------------------------------------------------------------ |
|
void CFogController::InputTurnOff(inputdata_t &inputdata) |
|
{ |
|
// Get the world entity. |
|
m_fog.enable = false; |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose: Input handler for setting the primary fog color. |
|
//------------------------------------------------------------------------------ |
|
void CFogController::InputSetColor(inputdata_t &inputdata) |
|
{ |
|
// Get the world entity. |
|
m_fog.colorPrimary = inputdata.value.Color32(); |
|
} |
|
|
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose: Input handler for setting the secondary fog color. |
|
//------------------------------------------------------------------------------ |
|
void CFogController::InputSetColorSecondary(inputdata_t &inputdata) |
|
{ |
|
// Get the world entity. |
|
m_fog.colorSecondary = inputdata.value.Color32(); |
|
} |
|
|
|
void CFogController::InputSetFarZ(inputdata_t &inputdata) |
|
{ |
|
m_fog.farz = inputdata.value.Int(); |
|
} |
|
|
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose: Sets the angles to use for the secondary fog direction. |
|
//------------------------------------------------------------------------------ |
|
void CFogController::InputSetAngles( inputdata_t &inputdata ) |
|
{ |
|
const char *pAngles = inputdata.value.String(); |
|
|
|
QAngle angles; |
|
UTIL_StringToVector( angles.Base(), pAngles ); |
|
|
|
Vector vTemp; |
|
AngleVectors( angles, &vTemp ); |
|
SetAbsAngles( angles ); |
|
|
|
AngleVectors( GetAbsAngles(), &m_fog.dirPrimary.GetForModify() ); |
|
m_fog.dirPrimary.GetForModify() *= -1.0f; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Draw any debug text overlays |
|
// Output : Current text offset from the top |
|
//----------------------------------------------------------------------------- |
|
int CFogController::DrawDebugTextOverlays(void) |
|
{ |
|
int text_offset = BaseClass::DrawDebugTextOverlays(); |
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT) |
|
{ |
|
char tempstr[512]; |
|
|
|
Q_snprintf(tempstr,sizeof(tempstr),"State: %s",(m_fog.enable)?"On":"Off"); |
|
EntityText(text_offset,tempstr,0); |
|
text_offset++; |
|
|
|
Q_snprintf(tempstr,sizeof(tempstr),"Start: %3.0f",m_fog.start.Get() ); |
|
EntityText(text_offset,tempstr,0); |
|
text_offset++; |
|
|
|
Q_snprintf(tempstr,sizeof(tempstr),"End : %3.0f",m_fog.end.Get() ); |
|
EntityText(text_offset,tempstr,0); |
|
text_offset++; |
|
|
|
color32 color = m_fog.colorPrimary; |
|
Q_snprintf(tempstr,sizeof(tempstr),"1) Red : %i",color.r); |
|
EntityText(text_offset,tempstr,0); |
|
text_offset++; |
|
|
|
Q_snprintf(tempstr,sizeof(tempstr),"1) Green: %i",color.g); |
|
EntityText(text_offset,tempstr,0); |
|
text_offset++; |
|
|
|
Q_snprintf(tempstr,sizeof(tempstr),"1) Blue : %i",color.b); |
|
EntityText(text_offset,tempstr,0); |
|
text_offset++; |
|
|
|
color = m_fog.colorSecondary; |
|
Q_snprintf(tempstr,sizeof(tempstr),"2) Red : %i",color.r); |
|
EntityText(text_offset,tempstr,0); |
|
text_offset++; |
|
|
|
Q_snprintf(tempstr,sizeof(tempstr),"2) Green: %i",color.g); |
|
EntityText(text_offset,tempstr,0); |
|
text_offset++; |
|
|
|
Q_snprintf(tempstr,sizeof(tempstr),"2) Blue : %i",color.b); |
|
EntityText(text_offset,tempstr,0); |
|
text_offset++; |
|
|
|
Q_snprintf(tempstr,sizeof(tempstr),"HDR Color Scale: %0.3f",m_fog.HDRColorScale.Get() ); |
|
EntityText(text_offset,tempstr,0); |
|
text_offset++; |
|
} |
|
return text_offset; |
|
} |
|
|
|
#define FOG_CONTROLLER_COLORPRIMARY_LERP (1 << 0) |
|
#define FOG_CONTROLLER_COLORSECONDARY_LERP (1 << 1) |
|
#define FOG_CONTROLLER_START_LERP (1 << 2) |
|
#define FOG_CONTROLLER_END_LERP (1 << 3) |
|
#define FOG_CONTROLLER_MAXDENSITY_LERP (1 << 4) |
|
|
|
void CFogController::InputSetColorLerpTo(inputdata_t &data) |
|
{ |
|
m_iChangedVariables |= FOG_CONTROLLER_COLORPRIMARY_LERP; |
|
m_fog.colorPrimaryLerpTo = data.value.Color32(); |
|
} |
|
|
|
void CFogController::InputSetColorSecondaryLerpTo(inputdata_t &data) |
|
{ |
|
m_iChangedVariables |= FOG_CONTROLLER_COLORSECONDARY_LERP; |
|
m_fog.colorSecondaryLerpTo = data.value.Color32(); |
|
} |
|
|
|
void CFogController::InputSetStartDistLerpTo(inputdata_t &data) |
|
{ |
|
m_iChangedVariables |= FOG_CONTROLLER_START_LERP; |
|
m_fog.startLerpTo = data.value.Float(); |
|
} |
|
|
|
void CFogController::InputSetEndDistLerpTo(inputdata_t &data) |
|
{ |
|
m_iChangedVariables |= FOG_CONTROLLER_END_LERP; |
|
m_fog.endLerpTo = data.value.Float(); |
|
} |
|
|
|
void CFogController::InputSetMaxDensityLerpTo(inputdata_t &data) |
|
{ |
|
m_iChangedVariables |= FOG_CONTROLLER_MAXDENSITY_LERP; |
|
m_fog.maxdensityLerpTo = data.value.Float(); |
|
} |
|
|
|
|
|
void CFogController::InputStartFogTransition(inputdata_t &data) |
|
{ |
|
SetThink( &CFogController::SetLerpValues ); |
|
|
|
m_fog.lerptime = gpGlobals->curtime + m_fog.duration + 0.1; |
|
SetNextThink( gpGlobals->curtime + m_fog.duration ); |
|
} |
|
|
|
void CFogController::SetLerpValues( void ) |
|
{ |
|
if ( m_iChangedVariables & FOG_CONTROLLER_COLORPRIMARY_LERP ) |
|
{ |
|
m_fog.colorPrimary = m_fog.colorPrimaryLerpTo; |
|
} |
|
|
|
if ( m_iChangedVariables & FOG_CONTROLLER_COLORSECONDARY_LERP ) |
|
{ |
|
m_fog.colorSecondary = m_fog.colorSecondaryLerpTo; |
|
} |
|
|
|
if ( m_iChangedVariables & FOG_CONTROLLER_START_LERP ) |
|
{ |
|
m_fog.start = m_fog.startLerpTo; |
|
} |
|
|
|
if ( m_iChangedVariables & FOG_CONTROLLER_END_LERP ) |
|
{ |
|
m_fog.end = m_fog.endLerpTo; |
|
} |
|
|
|
if ( m_iChangedVariables & FOG_CONTROLLER_MAXDENSITY_LERP ) |
|
{ |
|
m_fog.maxdensity = m_fog.maxdensityLerpTo; |
|
} |
|
|
|
m_iChangedVariables = 0; |
|
m_fog.lerptime = gpGlobals->curtime; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Clear out the fog controller. |
|
//----------------------------------------------------------------------------- |
|
void CFogSystem::LevelInitPreEntity( void ) |
|
{ |
|
m_hMasterController = NULL; |
|
ListenForGameEvent( "round_start" ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Find the master controller. If no controller is |
|
// set as Master, use the first controller found. |
|
//----------------------------------------------------------------------------- |
|
void CFogSystem::InitMasterController( void ) |
|
{ |
|
CFogController *pFogController = NULL; |
|
do |
|
{ |
|
pFogController = static_cast<CFogController*>( gEntList.FindEntityByClassname( pFogController, "env_fog_controller" ) ); |
|
if ( pFogController ) |
|
{ |
|
if ( m_hMasterController.Get() == NULL ) |
|
{ |
|
m_hMasterController = pFogController; |
|
} |
|
else |
|
{ |
|
if ( pFogController->IsMaster() ) |
|
{ |
|
m_hMasterController = pFogController; |
|
} |
|
} |
|
} |
|
} while ( pFogController ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: On a multiplayer map restart, re-find the master controller. |
|
//----------------------------------------------------------------------------- |
|
void CFogSystem::FireGameEvent( IGameEvent *pEvent ) |
|
{ |
|
InitMasterController(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: On level load find the master fog controller. If no controller is |
|
// set as Master, use the first fog controller found. |
|
//----------------------------------------------------------------------------- |
|
void CFogSystem::LevelInitPostEntity( void ) |
|
{ |
|
InitMasterController(); |
|
|
|
// HACK: Singleplayer games don't get a call to CBasePlayer::Spawn on level transitions. |
|
// CBasePlayer::Activate is called before this is called so that's too soon to set up the fog controller. |
|
// We don't have a hook similar to Activate that happens after LevelInitPostEntity |
|
// is called, or we could just do this in the player itself. |
|
if ( gpGlobals->maxClients == 1 ) |
|
{ |
|
CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); |
|
if ( pPlayer && ( pPlayer->m_PlayerFog.m_hCtrl.Get() == NULL ) ) |
|
{ |
|
pPlayer->InitFogController(); |
|
} |
|
} |
|
} |
|
|
|
//-------------------------------------------------------------------------------------------------------- |
|
class CFogTrigger : public CBaseTrigger |
|
{ |
|
public: |
|
DECLARE_CLASS( CFogTrigger, CBaseTrigger ); |
|
DECLARE_DATADESC(); |
|
|
|
virtual void Spawn( void ); |
|
virtual void StartTouch( CBaseEntity *other ); |
|
virtual void EndTouch( CBaseEntity *other ); |
|
|
|
fogparams_t *GetFog( void ) |
|
{ |
|
return &m_fog; |
|
} |
|
|
|
private: |
|
fogparams_t m_fog; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( trigger_fog, CFogTrigger ); |
|
|
|
BEGIN_DATADESC( CFogTrigger ) |
|
|
|
DEFINE_KEYFIELD( m_fog.colorPrimary, FIELD_COLOR32, "fogcolor" ), |
|
DEFINE_KEYFIELD( m_fog.colorSecondary, FIELD_COLOR32, "fogcolor2" ), |
|
DEFINE_KEYFIELD( m_fog.dirPrimary, FIELD_VECTOR, "fogdir" ), |
|
DEFINE_KEYFIELD( m_fog.enable, FIELD_BOOLEAN, "fogenable" ), |
|
DEFINE_KEYFIELD( m_fog.blend, FIELD_BOOLEAN, "fogblend" ), |
|
DEFINE_KEYFIELD( m_fog.start, FIELD_FLOAT, "fogstart" ), |
|
DEFINE_KEYFIELD( m_fog.end, FIELD_FLOAT, "fogend" ), |
|
DEFINE_KEYFIELD( m_fog.farz, FIELD_FLOAT, "farz" ), |
|
|
|
END_DATADESC() |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------- |
|
void CFogTrigger::Spawn( void ) |
|
{ |
|
AddSpawnFlags( SF_TRIGGER_ALLOW_ALL ); |
|
|
|
BaseClass::Spawn(); |
|
InitTrigger(); |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------- |
|
void CFogTrigger::StartTouch( CBaseEntity *other ) |
|
{ |
|
if ( !PassesTriggerFilters( other ) ) |
|
return; |
|
|
|
BaseClass::StartTouch( other ); |
|
|
|
CBaseCombatCharacter *character = other->MyCombatCharacterPointer(); |
|
if ( !character ) |
|
return; |
|
|
|
character->OnFogTriggerStartTouch( this ); |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------- |
|
void CFogTrigger::EndTouch( CBaseEntity *other ) |
|
{ |
|
if ( !PassesTriggerFilters( other ) ) |
|
return; |
|
|
|
BaseClass::EndTouch( other ); |
|
|
|
CBaseCombatCharacter *character = other->MyCombatCharacterPointer(); |
|
if ( !character ) |
|
return; |
|
|
|
character->OnFogTriggerEndTouch( this ); |
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------- |
|
bool GetWorldFogParams( CBaseCombatCharacter *character, fogparams_t &fog ) |
|
{ |
|
|
|
fogparams_t *targetFog = NULL; |
|
if ( character && character->GetFogTrigger() ) |
|
{ |
|
CFogTrigger *trigger = dynamic_cast< CFogTrigger * >(character->GetFogTrigger()); |
|
if ( trigger ) |
|
{ |
|
targetFog = trigger->GetFog(); |
|
} |
|
} |
|
|
|
if ( !targetFog && FogSystem()->GetMasterFogController() ) |
|
{ |
|
targetFog = &(FogSystem()->GetMasterFogController()->m_fog); |
|
} |
|
|
|
if ( targetFog ) |
|
{ |
|
if ( *targetFog != fog ) |
|
{ |
|
fog = *targetFog; |
|
return true; |
|
} |
|
} |
|
else |
|
{ |
|
if ( fog.farz != -1 || fog.enable != false ) |
|
{ |
|
// No fog controller in this level. Use default fog parameters. |
|
fog.farz = -1; |
|
fog.enable = false; |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
}
|
|
|