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76 lines
2.6 KiB
76 lines
2.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "entityblocker.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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LINK_ENTITY_TO_CLASS( entity_blocker, CEntityBlocker ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : &origin - |
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// &mins - |
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// &maxs - |
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// NULL - |
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// Output : CEntityBlocker |
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//----------------------------------------------------------------------------- |
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CEntityBlocker *CEntityBlocker::Create( const Vector &origin, const Vector &mins, const Vector &maxs, CBaseEntity *pOwner, bool bBlockPhysics ) |
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{ |
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CEntityBlocker *pBlocker = (CEntityBlocker *) CBaseEntity::Create( "entity_blocker", origin, vec3_angle, pOwner ); |
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if ( pBlocker != NULL ) |
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{ |
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pBlocker->SetSize( mins, maxs ); |
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if ( bBlockPhysics ) |
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{ |
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pBlocker->VPhysicsInitStatic(); |
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} |
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} |
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return pBlocker; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEntityBlocker::Spawn( void ) |
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{ |
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SetSolid( SOLID_BBOX ); |
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AddSolidFlags( FSOLID_CUSTOMRAYTEST ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Entity blockers don't block tracelines so they don't screw up weapon fire, etc |
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//----------------------------------------------------------------------------- |
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bool CEntityBlocker::TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace ) |
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{ |
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return false; |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose : |
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// Input : |
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// Output : |
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//------------------------------------------------------------------------------ |
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void CC_Test_Entity_Blocker( void ) |
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{ |
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CBasePlayer *pPlayer = UTIL_GetCommandClient(); |
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Vector vecForward; |
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pPlayer->GetVectors( &vecForward, NULL, NULL ); |
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trace_t tr; |
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Vector vecOrigin = pPlayer->GetAbsOrigin() + (vecForward * 256); |
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UTIL_TraceHull( vecOrigin + Vector(0,0,256), vecOrigin - Vector(0,0,256), VEC_HULL_MIN, VEC_HULL_MAX, MASK_SOLID, pPlayer, COLLISION_GROUP_NONE, &tr ); |
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if ( !tr.allsolid && !tr.startsolid ) |
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{ |
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CEntityBlocker::Create( tr.endpos, VEC_HULL_MIN, VEC_HULL_MAX, NULL, true ); |
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NDebugOverlay::Box( tr.endpos, VEC_HULL_MIN, VEC_HULL_MAX, 0, 255, 0, 64, 1000.0 ); |
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} |
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} |
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static ConCommand test_entity_blocker("test_entity_blocker", CC_Test_Entity_Blocker, "Test command that drops an entity blocker out in front of the player.", FCVAR_CHEAT );
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