Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// data_collector.cpp
// Data collection system
// Author: Michael S. Booth, June 2004
#include "cbase.h"
#include "data_collector.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
static CDataCollector *collector = NULL;
//----------------------------------------------------------------------------------------------------------------------
void StartDataCollection( void )
{
if (collector)
{
// already collecting
return;
}
collector = new CDataCollector;
Msg( "Data colletion started.\n" );
}
ConCommand data_collection_start( "data_collection_start", StartDataCollection, "Start collecting game event data." );
//----------------------------------------------------------------------------------------------------------------------
void StopDataCollection( void )
{
if (collector)
{
delete collector;
collector = NULL;
Msg( "Data collection stopped.\n" );
}
}
ConCommand data_collection_stop( "data_collection_stop", StopDataCollection, "Stop collecting game event data." );
//----------------------------------------------------------------------------------------------------------------------
CDataCollector::CDataCollector( void )
{
// register for all events
gameeventmanager->AddListener( this, true );
}
//----------------------------------------------------------------------------------------------------------------------
CDataCollector::~CDataCollector()
{
gameeventmanager->RemoveListener( this );
}
//----------------------------------------------------------------------------------------------------------------------
/**
* This is invoked for each event that occurs in the game
*/
void CDataCollector::FireGameEvent( KeyValues *event )
{
DevMsg( "Collected event '%s'\n", event->GetName() );
}