You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
107 lines
2.6 KiB
107 lines
2.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: AI Utility classes for building the initial AI Networks |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef AI_INITUTILS_H |
|
#define AI_INITUTILS_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
|
|
#include "ai_basenpc.h" |
|
#include "ai_node.h" |
|
|
|
//########################################################### |
|
// >> HintNodeData |
|
// |
|
// This is a chunk of data that's passed to a hint node entity |
|
// when it's created from a CNodeEnt. |
|
//########################################################### |
|
enum HintIgnoreFacing_t |
|
{ |
|
HIF_NO, |
|
HIF_YES, |
|
HIF_DEFAULT, |
|
}; |
|
|
|
|
|
struct HintNodeData |
|
{ |
|
string_t strEntityName; |
|
Vector vecPosition; |
|
short nHintType; |
|
int nNodeID; |
|
string_t strGroup; |
|
int iDisabled; |
|
string_t iszGenericType; |
|
string_t iszActivityName; |
|
int nTargetWCNodeID; |
|
HintIgnoreFacing_t fIgnoreFacing; |
|
NPC_STATE minState; |
|
NPC_STATE maxState; |
|
int nRadius; |
|
|
|
int nWCNodeID; // Node ID assigned by worldcraft (not same as engine!) |
|
|
|
DECLARE_SIMPLE_DATADESC(); |
|
}; |
|
|
|
//########################################################### |
|
// >> CNodeEnt |
|
// |
|
// This is the entity that is loaded in from worldcraft. |
|
// It is only used to build the network and is deleted |
|
// immediately |
|
//########################################################### |
|
class CNodeEnt : public CServerOnlyPointEntity |
|
{ |
|
DECLARE_CLASS( CNodeEnt, CServerOnlyPointEntity ); |
|
|
|
public: |
|
virtual void SetOwnerEntity( CBaseEntity* pOwner ) { BaseClass::SetOwnerEntity( NULL ); } |
|
|
|
static int m_nNodeCount; |
|
|
|
void Spawn( void ); |
|
int Spawn( const char *pMapData ); |
|
|
|
DECLARE_DATADESC(); |
|
|
|
CNodeEnt(void); |
|
|
|
public: |
|
HintNodeData m_NodeData; |
|
}; |
|
|
|
//########################################################### |
|
// >> CAI_TestHull |
|
// |
|
// a modelless clip hull that verifies reachable nodes by |
|
// walking from every node to each of it's connections// |
|
//########################################################### |
|
class CAI_TestHull : public CAI_BaseNPC |
|
{ |
|
DECLARE_CLASS( CAI_TestHull, CAI_BaseNPC ); |
|
private: |
|
static CAI_TestHull* pTestHull; // Hull for testing connectivity |
|
|
|
public: |
|
static CAI_TestHull* GetTestHull(void); // Get the test hull |
|
static void ReturnTestHull(void); // Return the test hull |
|
|
|
bool bInUse; |
|
virtual void Precache(); |
|
void Spawn(void); |
|
virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~(FCAP_ACROSS_TRANSITION|FCAP_DONT_SAVE); } |
|
|
|
virtual bool IsJumpLegal(const Vector &startPos, const Vector &apex, const Vector &endPos) const; |
|
|
|
~CAI_TestHull(void); |
|
}; |
|
|
|
|
|
#endif // AI_INITUTILS_H
|
|
|