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93 lines
2.0 KiB
93 lines
2.0 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Deal with weapon being out |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef AI_BEHAVIOR_RAPPEL_H |
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#define AI_BEHAVIOR_RAPPEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "ai_behavior.h" |
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class CBeam; |
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class CAI_RappelBehavior : public CAI_SimpleBehavior |
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{ |
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DECLARE_CLASS( CAI_RappelBehavior, CAI_SimpleBehavior ); |
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public: |
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CAI_RappelBehavior(); |
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void Precache( void ); |
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virtual const char *GetName() { return "Rappel"; } |
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virtual bool KeyValue( const char *szKeyName, const char *szValue ); |
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virtual bool CanSelectSchedule(); |
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void GatherConditions(); |
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void CleanupOnDeath( CBaseEntity *pCulprit = NULL, bool bFireDeathOutput = true ); |
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//virtual void BeginScheduleSelection(); |
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//virtual void EndScheduleSelection(); |
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void StartTask( const Task_t *pTask ); |
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void RunTask( const Task_t *pTask ); |
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bool IsWaitingToRappel() { return m_bWaitingToRappel; } |
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void BeginRappel(); |
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void SetDescentSpeed(); |
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void CreateZipline(); |
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void CutZipline(); |
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//void BuildScheduleTestBits(); |
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//int TranslateSchedule( int scheduleType ); |
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//void OnStartSchedule( int scheduleType ); |
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//void InitializeBehavior(); |
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enum |
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{ |
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SCHED_RAPPEL_WAIT = BaseClass::NEXT_SCHEDULE, |
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SCHED_RAPPEL, |
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SCHED_CLEAR_RAPPEL_POINT, // Get out of the way for the next guy |
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NEXT_SCHEDULE, |
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TASK_RAPPEL = BaseClass::NEXT_TASK, |
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TASK_HIT_GROUND, |
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NEXT_TASK, |
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COND_BEGIN_RAPPEL = BaseClass::NEXT_CONDITION, |
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NEXT_CONDITION, |
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}; |
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DEFINE_CUSTOM_SCHEDULE_PROVIDER; |
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public: |
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private: |
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virtual int SelectSchedule(); |
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//--------------------------------- |
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bool m_bWaitingToRappel; |
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bool m_bOnGround; |
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CHandle<CBeam> m_hLine; |
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Vector m_vecRopeAnchor; |
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DECLARE_DATADESC(); |
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}; |
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#endif // AI_BEHAVIOR_RAPPEL_H |
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