Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
//
// Purpose: A single behavior that handles running all of the NPC's add ons
//
//=====================================================================================//
/*
#include "cbase.h"
#include "ai_behavior_addonhost.h"
#include "ai_addon.h"
#include "saverestore_utlvector.h"
BEGIN_DATADESC(CAI_AddOnHostBehavior)
DEFINE_UTLVECTOR(m_AddOns, FIELD_EHANDLE),
END_DATADESC()
//---------------------------------------------------------
//---------------------------------------------------------
CAI_AddOnHostBehavior::CAI_AddOnHostBehavior()
{
}
//---------------------------------------------------------
//---------------------------------------------------------
void CAI_AddOnHostBehavior::GatherConditions()
{
BaseClass::GatherConditions();
GatherConditionsCentral();
}
//---------------------------------------------------------
//---------------------------------------------------------
void CAI_AddOnHostBehavior::GatherConditionsNotActive()
{
BaseClass::GatherConditionsNotActive();
GatherConditionsCentral();
}
//---------------------------------------------------------
//---------------------------------------------------------
void CAI_AddOnHostBehavior::GatherConditionsCentral()
{
// blah blah
}
//---------------------------------------------------------
//---------------------------------------------------------
void CAI_AddOnHostBehavior::RegisterAddOn( CAI_AddOn *pAddOn )
{
Assert( pAddOn != NULL );
Assert( m_AddOns.Find(pAddOn) == -1 );
m_AddOns.AddToTail( pAddOn );
}
*/