Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef TILEGEN_ROOMTEMPLATELISTPANEL_H
#define TILEGEN_ROOMTEMPLATELISTPANEL_H
#ifdef _WIN32
#pragma once
#endif
class CRoomTemplate;
class CRoomTemplatePanel;
namespace vgui
{
class Button;
};
// arranges all room template panels to fit in rows inside this panel
class CRoomTemplateListPanel : public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CRoomTemplateListPanel, vgui::Panel );
public:
CRoomTemplateListPanel(Panel *parent, const char *name);
virtual ~CRoomTemplateListPanel();
virtual void PerformLayout();
void UpdatePanelsWithTemplate( const CRoomTemplate *pTemplate );
void UpdateRoomList();
MESSAGE_FUNC( OnRefreshList, "RefreshList" );
MESSAGE_FUNC( OnExpandAll, "ExpandAllFolders" );
MESSAGE_FUNC( OnCollapseAll, "CollapseAllFolders" );
MESSAGE_FUNC_PARAMS( OnToggleFolder, "ToggleFolder", pKV );
static const int m_nFilterTextLength = 256;
void SetFilterText( const char *pText );
private:
void AddFolder( const char *pFolderName );
bool FilterTemplate( const CRoomTemplate *pTemplate );
char m_FilterText[m_nFilterTextLength];
CUtlVector< CRoomTemplatePanel * > m_Thumbnails;
vgui::Button *m_pRefreshList;
vgui::Button *m_pExpandAll;
vgui::Button *m_pCollapseAll;
struct RoomTemplateFolder_t
{
char m_FolderName[MAX_PATH];
bool m_bExpanded;
vgui::Button *m_pFolderButton;
void SetButtonText();
};
static int CompareFolders( const RoomTemplateFolder_t *pFolder1, const RoomTemplateFolder_t *pFolder2 )
{
return Q_stricmp( pFolder1->m_FolderName, pFolder2->m_FolderName );
}
CUtlVector< RoomTemplateFolder_t > m_RoomTemplateFolders;
};
#endif TILEGEN_ROOMTEMPLATELISTPANEL_H