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48 lines
1.4 KiB
48 lines
1.4 KiB
#ifndef _INCLUDED_ASW_MISSION_CHOOSER_H |
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#define _INCLUDED_ASW_MISSION_CHOOSER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "missionchooser/iasw_mission_chooser.h" |
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#include "tier3/tier3dm.h" |
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class IASW_Random_Missions; |
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class IASW_Mission_Chooser_Source; |
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class CASW_Location_Grid; |
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class CASW_Spawn_Selection; |
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class IEngineVGui; |
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// provides lists of missions, saves and campaigns from the local disk |
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class CASW_Mission_Chooser : public CTier3AppSystem< IASW_Mission_Chooser > |
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{ |
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typedef CTier3AppSystem< IASW_Mission_Chooser > BaseClass; |
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public: |
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// Methods of IAppSystem |
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virtual bool Connect( CreateInterfaceFn factory ); |
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virtual void Disconnect(); |
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virtual void *QueryInterface( const char *pInterfaceName ); |
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virtual InitReturnVal_t Init(); |
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public: |
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bool GetCurrentTimeAndDate(int *year, int *month, int *dayOfWeek, int *day, int *hour, int *minute, int *second); |
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virtual IASW_Random_Missions* RandomMissions(); |
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virtual IASW_Mission_Chooser_Source* LocalMissionSource(); |
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virtual IASW_Location_Grid* LocationGrid(); |
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virtual IASW_Mission_Text_Database* MissionTextDatabase(); |
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virtual IASW_Map_Builder *MapBuilder(); |
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virtual IASWSpawnSelection *SpawnSelection(); |
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}; |
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CASW_Location_Grid *LocationGrid(); |
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IASW_Random_Missions *RandomMissions(); |
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CASW_Spawn_Selection* SpawnSelection(); |
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extern char g_gamedir[1024]; |
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extern char g_layoutsdir[1024]; |
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extern IEngineVGui *enginevgui; |
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#endif // _INCLUDED_ASW_MISSION_CHOOSER_H
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