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113 lines
3.0 KiB
113 lines
3.0 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// |
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// Train.cpp |
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// |
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// implementation of CHudAmmo class |
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// |
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#include "cbase.h" |
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#include "hudelement.h" |
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#include "hud_macros.h" |
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#include "iclientmode.h" |
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#include <vgui_controls/controls.h> |
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#include <vgui_controls/Panel.h> |
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#include <vgui/ISurface.h> |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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using namespace vgui; |
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class CHudTrain: public CHudElement, public vgui::Panel |
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{ |
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DECLARE_CLASS_SIMPLE( CHudTrain, vgui::Panel ); |
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public: |
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CHudTrain( const char *pElementName ); |
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void Init( void ); |
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void VidInit( void ); |
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bool ShouldDraw( void ); |
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virtual void ApplySchemeSettings( vgui::IScheme *scheme ); |
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virtual void Paint( void ); |
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void MsgFunc_Train(bf_read &msg); |
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private: |
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int m_iPos; |
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}; |
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// |
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//----------------------------------------------------- |
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// |
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DECLARE_HUDELEMENT( CHudTrain ); |
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DECLARE_HUD_MESSAGE( CHudTrain, Train ) |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CHudTrain::CHudTrain( const char *pElementName ) : |
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CHudElement( pElementName ), BaseClass( NULL, "HudTrain" ) |
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{ |
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vgui::Panel *pParent = GetClientMode()->GetViewport(); |
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SetParent( pParent ); |
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SetHiddenBits( HIDEHUD_MISCSTATUS ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *scheme - |
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//----------------------------------------------------------------------------- |
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void CHudTrain::ApplySchemeSettings( IScheme *scheme ) |
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{ |
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BaseClass::ApplySchemeSettings( scheme ); |
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SetPaintBackgroundEnabled( false ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTrain::Init(void) |
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{ |
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HOOK_HUD_MESSAGE( CHudTrain, Train ); |
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m_iPos = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTrain::VidInit(void) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CHudTrain::ShouldDraw( void ) |
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{ |
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return ( CHudElement::ShouldDraw() && m_iPos ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTrain::Paint() |
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{ |
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// FIXME: Rewrite using vgui materials if we still do this type of train UI!!! |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTrain::MsgFunc_Train( bf_read &msg ) |
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{ |
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// update Train data |
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m_iPos = msg.ReadByte(); |
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}
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