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118 lines
3.0 KiB
118 lines
3.0 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "toggletextureproxy.h" |
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#include "materialsystem/IMaterial.h" |
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#include "materialsystem/IMaterialVar.h" |
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#include "materialsystem/ITexture.h" |
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#include <KeyValues.h> |
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#include "FunctionProxy.h" |
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#include "imaterialproxydict.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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EXPOSE_MATERIAL_PROXY( CBaseToggleTextureProxy, ToggleTexture ); |
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//----------------------------------------------------------------------------- |
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// Constructor, destructor: |
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//----------------------------------------------------------------------------- |
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CBaseToggleTextureProxy::CBaseToggleTextureProxy() |
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{ |
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Cleanup(); |
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} |
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CBaseToggleTextureProxy::~CBaseToggleTextureProxy() |
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{ |
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Cleanup(); |
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} |
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C_BaseEntity *CBaseToggleTextureProxy::BindArgToEntity( void *pArg ) |
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{ |
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IClientRenderable *pRend = (IClientRenderable *)pArg; |
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return pRend->GetIClientUnknown()->GetBaseEntity(); |
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} |
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//----------------------------------------------------------------------------- |
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// Initialization, shutdown |
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//----------------------------------------------------------------------------- |
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bool CBaseToggleTextureProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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char const* pTextureVarName = pKeyValues->GetString( "toggleTextureVar" ); |
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if( !pTextureVarName ) |
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return false; |
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bool foundVar; |
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m_TextureVar = pMaterial->FindVar( pTextureVarName, &foundVar, false ); |
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if( !foundVar ) |
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return false; |
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char const* pTextureFrameNumVarName = pKeyValues->GetString( "toggleTextureFrameNumVar" ); |
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if( !pTextureFrameNumVarName ) |
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return false; |
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m_TextureFrameNumVar = pMaterial->FindVar( pTextureFrameNumVarName, &foundVar, false ); |
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if( !foundVar ) |
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return false; |
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m_WrapAnimation = !!pKeyValues->GetInt( "toggleShouldWrap", 1 ); |
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return true; |
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} |
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void CBaseToggleTextureProxy::Cleanup() |
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{ |
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m_TextureVar = NULL; |
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m_TextureFrameNumVar = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Does the dirty deed |
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//----------------------------------------------------------------------------- |
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void CBaseToggleTextureProxy::OnBind( void *pC_BaseEntity ) |
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{ |
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assert ( m_TextureVar ); |
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if (!pC_BaseEntity) |
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return; |
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if( m_TextureVar->GetType() != MATERIAL_VAR_TYPE_TEXTURE ) |
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{ |
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return; |
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} |
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ITexture *pTexture = NULL; |
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pTexture = m_TextureVar->GetTextureValue(); |
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if ( pTexture == NULL ) |
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return; |
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C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); |
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if ( pEntity == NULL ) |
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return; |
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int numFrames = pTexture->GetNumAnimationFrames(); |
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int frame = pEntity->GetTextureFrameIndex(); |
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int intFrame = ((int)frame) % numFrames; |
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if ( m_WrapAnimation == false ) |
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{ |
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if ( frame > numFrames ) |
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intFrame = numFrames; |
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} |
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m_TextureFrameNumVar->SetIntValue( intFrame ); |
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} |
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IMaterial *CBaseToggleTextureProxy::GetMaterial() |
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{ |
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return m_TextureFrameNumVar->GetOwningMaterial(); |
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}
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