source-engine/game/client/swarm/vgui/campaignmaplocation.h
2023-10-03 17:23:56 +03:00

46 lines
1.0 KiB
C++

#ifndef _INCLUDED_MAP_LOCATION_H
#define _INCLUDED_MAP_LOCATION_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Panel.h>
namespace vgui
{
class Label;
class WrappedLabel;
class ImagePanel;
};
class CampaignPanel;
// this draws a location on the campaign map
class CampaignMapLocation : public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CampaignMapLocation, vgui::Panel );
public:
CampaignMapLocation(vgui::Panel *parent, const char *name, CampaignPanel* pPanel, int iMission);
virtual ~CampaignMapLocation();
virtual void OnMouseReleased(vgui::MouseCode code);
virtual void OnCursorEntered();
void ResizeTo(int width, int height); // resizes us and our image
void SetSelected(bool bSelected);
bool ValidMissionChoice();
void ApplySchemeSettings( vgui::IScheme *scheme );
virtual void OnThink();
int FindNumVotes();
bool m_bValidMissionChoice;
vgui::ImagePanel* m_pLocationImage;
vgui::ImagePanel* m_pBlueCircle;
CampaignPanel* m_pCampaignPanel;
int m_iMission;
int m_iNumVotes;
};
#endif // _INCLUDED_MAP_LOCATION_H