mirror of
https://github.com/nillerusr/source-engine.git
synced 2025-01-27 15:24:28 +00:00
31 lines
928 B
C++
31 lines
928 B
C++
#ifndef _INCLUDED_C_ASW_ZOMBIE_H
|
|
#define _INCLUDED_C_ASW_ZOMBIE_H
|
|
|
|
#include "c_ai_basenpc.h"
|
|
#include "iasw_client_aim_target.h"
|
|
|
|
class C_ASW_Zombie : public C_AI_BaseNPC, public IASW_Client_Aim_Target
|
|
{
|
|
public:
|
|
DECLARE_CLASS( C_ASW_Zombie, C_AI_BaseNPC );
|
|
DECLARE_CLIENTCLASS();
|
|
|
|
C_ASW_Zombie();
|
|
virtual ~C_ASW_Zombie();
|
|
|
|
// aim target interface
|
|
IMPLEMENT_AUTO_LIST_GET();
|
|
virtual float GetRadius() { return 23; }
|
|
virtual bool IsAimTarget() { return true; }
|
|
virtual const Vector& GetAimTargetPos(const Vector &vecFiringSrc, bool bWeaponPrefersFlatAiming) { return WorldSpaceCenter(); }
|
|
virtual const Vector& GetAimTargetRadiusPos(const Vector &vecFiringSrc) { return WorldSpaceCenter(); }
|
|
|
|
CNetworkVar(bool, m_bOnFire);
|
|
virtual void UpdateFireEmitters();
|
|
virtual void UpdateOnRemove();
|
|
|
|
private:
|
|
C_ASW_Zombie( const C_ASW_Zombie & ); // not defined, not accessible
|
|
};
|
|
|
|
#endif /* _INCLUDED_C_ASW_ZOMBIE_H */ |