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277 lines
6.1 KiB
C++
277 lines
6.1 KiB
C++
#include "cbase.h"
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#include "c_asw_snow_volume.h"
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#include "c_asw_snow_emitter.h"
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#include "mapentities_shared.h"
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#include "datacache/imdlcache.h"
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#include "gamestringpool.h"
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#include "c_asw_player.h"
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#include "c_asw_marine.h"
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CUtlVector<C_ASW_Snow_Volume*> g_ASWSnowVolumes;
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CSmartPtr<CASWSnowEmitter> g_hSnowEmitter = NULL;
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CSmartPtr<CASWSnowEmitter> g_hSnowCloudEmitter = NULL;
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C_ASW_Snow_Volume::C_ASW_Snow_Volume()
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{
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m_iSnowType = 1;
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m_fCameraPitch = 90;
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}
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C_ASW_Snow_Volume::~C_ASW_Snow_Volume()
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{
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g_ASWSnowVolumes.FindAndRemove(this);
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if (g_ASWSnowVolumes.Count() <= 0)
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{
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g_hSnowEmitter = NULL;
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g_hSnowCloudEmitter = NULL;
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}
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}
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C_ASW_Snow_Volume *C_ASW_Snow_Volume::CreateNew( bool bForce )
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{
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return new C_ASW_Snow_Volume();
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}
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void C_ASW_Snow_Volume::Spawn()
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{
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SetSolid( SOLID_BBOX );
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SetModel( STRING( GetModelName() ) ); // set size and link into world
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if (g_ASWSnowVolumes.Count() <= 0)
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{
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// we're the first snow volume, so create our snow emitter
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if (!g_hSnowEmitter.IsValid())
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{
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Msg("Created snow emitter\n");
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g_hSnowEmitter = CASWSnowEmitter::Create( "asw_emitter" );
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if ( g_hSnowEmitter.IsValid() )
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{
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if (m_iSnowType == 0)
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g_hSnowEmitter->UseTemplate("snow2");
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else
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{
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g_hSnowEmitter->UseTemplate("snow3");
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g_hSnowEmitter->m_bWrapParticlesToSpawnBounds = true;
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}
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g_hSnowEmitter->SetActive(true);
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}
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else
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{
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Msg("Error spawning snow emitter\n");
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}
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// only get clouds for heavy snow
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if (m_iSnowType == 1)
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{
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g_hSnowCloudEmitter = CASWSnowEmitter::Create( "asw_emitter" );
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if ( g_hSnowCloudEmitter.IsValid() )
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{
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g_hSnowCloudEmitter->UseTemplate("snowclouds");
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g_hSnowCloudEmitter->SetActive(true);
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g_hSnowEmitter->m_bWrapParticlesToSpawnBounds = true;
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}
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else
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{
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Msg("Error spawning snow cloud emitter\n");
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}
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}
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}
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}
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g_ASWSnowVolumes.AddToTail(this);
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BaseClass::Spawn();
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m_takedamage = DAMAGE_NO;
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}
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bool C_ASW_Snow_Volume::Initialize()
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{
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if ( InitializeAsClientEntity( NULL, false ) == false )
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{
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return false;
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}
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Spawn();
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const model_t *mod = GetModel();
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if ( mod )
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{
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Vector mins, maxs;
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modelinfo->GetModelBounds( mod, mins, maxs );
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SetCollisionBounds( mins, maxs );
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}
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SetBlocksLOS( false ); // this should be a small object
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SetNextClientThink( CLIENT_THINK_NEVER );
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return true;
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}
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bool C_ASW_Snow_Volume::IsPointInSnowVolume(const Vector &src)
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{
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int c=g_ASWSnowVolumes.Count();
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for (int i=0;i<c;i++)
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{
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if (g_ASWSnowVolumes[i]->CollisionProp()->IsPointInBounds(src))
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return true;
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}
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return false;
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}
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void C_ASW_Snow_Volume::RecreateAll()
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{
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DestroyAll();
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ParseAllEntities( engine->GetMapEntitiesString() );
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}
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void C_ASW_Snow_Volume::DestroyAll()
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{
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while (g_ASWSnowVolumes.Count() > 0 )
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{
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C_ASW_Snow_Volume *p = g_ASWSnowVolumes[0];
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p->Release();
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}
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}
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const char *C_ASW_Snow_Volume::ParseEntity( const char *pEntData )
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{
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CEntityMapData entData( (char*)pEntData );
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char className[MAPKEY_MAXLENGTH];
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MDLCACHE_CRITICAL_SECTION();
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if (!entData.ExtractValue("classname", className))
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{
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Error( "classname missing from entity!\n" );
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}
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if ( !Q_strcmp( className, "asw_snow_volume" ) )
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{
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// always force clientside entitis placed in maps
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C_ASW_Snow_Volume *pEntity = C_ASW_Snow_Volume::CreateNew( true );
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if ( pEntity )
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{ // Set up keyvalues.
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pEntity->ParseMapData(&entData);
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if ( !pEntity->Initialize() )
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pEntity->Release();
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return entData.CurrentBufferPosition();
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}
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}
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// Just skip past all the keys.
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char keyName[MAPKEY_MAXLENGTH];
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char value[MAPKEY_MAXLENGTH];
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if ( entData.GetFirstKey(keyName, value) )
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{
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do
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{
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}
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while ( entData.GetNextKey(keyName, value) );
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}
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//
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// Return the current parser position in the data block
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//
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return entData.CurrentBufferPosition();
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}
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bool C_ASW_Snow_Volume::KeyValue( const char *szKeyName, const char *szValue )
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{
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if ( FStrEq( szKeyName, "model" ) )
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{
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SetModelName( AllocPooledString( szValue ) );
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return true;
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}
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if ( FStrEq( szKeyName, "snowtype" ) )
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{
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m_iSnowType = atoi(szValue);
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return true;
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}
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return BaseClass::KeyValue(szKeyName, szValue);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Only called on BSP load. Parses and spawns all the entities in the BSP.
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// Input : pMapData - Pointer to the entity data block to parse.
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//-----------------------------------------------------------------------------
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void C_ASW_Snow_Volume::ParseAllEntities(const char *pMapData)
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{
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int nEntities = 0;
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char szTokenBuffer[MAPKEY_MAXLENGTH];
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//
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// Loop through all entities in the map data, creating each.
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//
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for ( ; true; pMapData = MapEntity_SkipToNextEntity(pMapData, szTokenBuffer) )
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{
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//
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// Parse the opening brace.
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//
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char token[MAPKEY_MAXLENGTH];
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pMapData = MapEntity_ParseToken( pMapData, token );
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//
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// Check to see if we've finished or not.
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//
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if (!pMapData)
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break;
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if (token[0] != '{')
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{
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Error( "C_ASW_Snow_Volume::ParseAllEntities: found %s when expecting {", token);
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continue;
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}
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//
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// Parse the entity and add it to the spawn list.
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//
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pMapData = ParseEntity( pMapData );
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nEntities++;
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}
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}
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bool C_ASW_Snow_Volume::ShouldDraw()
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{
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return false;
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}
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void C_ASW_Snow_Volume::UpdateSnow(C_ASW_Player *pPlayer)
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{
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if (!pPlayer)
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return;
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if (g_hSnowEmitter.IsValid())
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{
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C_ASW_Marine *pMarine = pPlayer->GetSpectatingMarine();
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if (!pMarine)
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pMarine = pPlayer->GetMarine();
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Vector vecSnowPos;
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if (pMarine)
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vecSnowPos = pMarine->GetAbsOrigin();
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else
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vecSnowPos = pPlayer->m_vecLastMarineOrigin;
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vecSnowPos += Vector(0,0,52);
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if (g_hSnowEmitter->m_hLastMarine.Get() != pMarine)
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{
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g_hSnowEmitter->SetSortOrigin(vecSnowPos);
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g_hSnowEmitter->GetBinding().DetectChanges();
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//g_hSnowEmitter->DoPresimulate(vecSnowPos, QAngle(0,0,0));
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//if (g_hSnowCloudEmitter.IsValid())
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//g_hSnowCloudEmitter->DoPresimulate(vecSnowPos, QAngle(0,0,0));
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}
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g_hSnowEmitter->m_hLastMarine = pMarine;
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g_hSnowEmitter->Think(gpGlobals->frametime, vecSnowPos, QAngle(0,0,0));
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//if (g_hSnowCloudEmitter.IsValid())
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//g_hSnowCloudEmitter->Think(gpGlobals->frametime, vecSnowPos, QAngle(0,0,0));
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}
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}
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