source-engine/game/client/swarm/c_asw_shaman.h
2023-10-03 17:23:56 +03:00

35 lines
896 B
C++

#ifndef _INCLUDED_C_ASW_SHAMAN_H
#define _INCLUDED_C_ASW_SHAMAN_H
#include "c_asw_alien.h"
class C_ASW_Shaman : public C_ASW_Alien
{
public:
DECLARE_CLASS( C_ASW_Shaman, C_ASW_Alien );
DECLARE_CLIENTCLASS();
C_ASW_Shaman();
virtual ~C_ASW_Shaman();
// death;
virtual C_ClientRagdoll* CreateClientRagdoll( bool bRestoring = false );
virtual C_BaseAnimating* BecomeRagdollOnClient( void );
virtual const char *GetBigDeathParticleEffectName( void ) { return "drone_death_sml"; }
void SpawnClientSideEffects();
virtual void ClientThink();
virtual void UpdateOnRemove();
void UpdateEffects();
Class_T Classify( void ) { return (Class_T) CLASS_ASW_SHAMAN; }
CNetworkVar( EHANDLE, m_hHealingTarget );
CUtlReference<CNewParticleEffect> m_pHealEffect;
private:
C_ASW_Shaman( const C_ASW_Shaman & ); // not defined, not accessible
};
#endif /* _INCLUDED_C_ASW_SHAMAN_H */