source-engine/game/client/swarm/c_asw_rocket.h
2023-10-03 17:23:56 +03:00

29 lines
668 B
C++

#ifndef _INCLUDED_C_ASW_ROCKET_H
#define _INCLUDED_C_ASW_ROCKET_H
#include "c_basecombatcharacter.h"
class C_ASW_Emitter;
class Beam_t;
class C_ASW_Rocket : public C_BaseCombatCharacter
{
DECLARE_CLASS( C_ASW_Rocket, C_BaseCombatCharacter );
DECLARE_CLIENTCLASS();
public:
Class_T Classify( void ) { return CLASS_MISSILE; }
C_ASW_Rocket();
virtual ~C_ASW_Rocket();
virtual void OnDataChanged(DataUpdateType_t updateType);
virtual void ClientThink();
virtual void UpdateOnRemove();
virtual void SoundInit();
void CreateSmokeTrail();
CUtlReference<CNewParticleEffect> m_pSmokeTrail;
CSoundPatch *m_pLoopingSound;
};
#endif // _INCLUDED_C_ASW_ROCKET_H