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203 lines
5.0 KiB
203 lines
5.0 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//===========================================================================// |
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// |
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// hud_redraw.cpp |
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// |
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#include "cbase.h" |
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#include "hudelement.h" |
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#include "iclientmode.h" |
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#include "itextmessage.h" |
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#include "vgui_basepanel.h" |
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#include "hud_crosshair.h" |
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#include <vgui/ISurface.h> |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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using namespace vgui; |
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//For progress bar orientations |
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const int CHud::HUDPB_HORIZONTAL = 0; |
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const int CHud::HUDPB_VERTICAL = 1; |
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const int CHud::HUDPB_HORIZONTAL_INV = 2; |
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// Called when a ConVar changes value |
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static void FovChanged_Callback( IConVar *pConVar, const char *pOldString, float flOldValue ) |
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{ |
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ConVarRef var( pConVar ); |
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if ( engine->IsInGame() ) |
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{ |
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engine->ServerCmd( VarArgs( "fov %f\n", var.GetFloat() ) ); |
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} |
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} |
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static ConVar fov_watcher( "_fov", "0", 0, "Automates fov command to server.", FovChanged_Callback ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Think |
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//----------------------------------------------------------------------------- |
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void CHud::Think(void) |
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{ |
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// Determine the visibility of all hud elements |
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CUtlVector< CHudElement * > & list = GetHudList(); |
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CUtlVector< vgui::Panel * > & hudPanelList = GetHudPanelList(); |
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int c = list.Count(); |
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Assert( c == hudPanelList.Count() ); |
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m_bEngineIsInGame = engine->IsInGame() && ( engine->IsLevelMainMenuBackground() == false ); |
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for ( int i = 0; i < c; ++i ) |
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{ |
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CHudElement *element = list[i]; |
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vgui::Panel *pPanel = hudPanelList[ i ]; |
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// Visible? |
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bool visible = element->ShouldDraw(); |
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element->SetActive( visible ); |
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if (pPanel->IsVisible() != visible ) |
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{ |
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pPanel->SetVisible( visible ); |
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} |
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if ( visible ) |
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{ |
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element->ProcessInput(); |
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} |
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} |
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// Let the active weapon at the keybits |
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( pPlayer ) |
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{ |
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C_BaseCombatWeapon *pWeapon = pPlayer->GetActiveWeapon(); |
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if ( pWeapon ) |
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{ |
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pWeapon->HandleInput(); |
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} |
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} |
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if ( ( m_flScreenShotTime > 0 ) && ( m_flScreenShotTime < gpGlobals->curtime ) ) |
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{ |
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if ( !IsX360() ) |
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{ |
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engine->ClientCmd( "screenshot" ); |
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} |
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m_flScreenShotTime = -1; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: The percentage passed in is expected and clamped to 0.0f to 1.0f |
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// Input : x - |
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// y - |
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// width - |
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// height - |
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// percentage - |
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// clr - |
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// type - |
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//----------------------------------------------------------------------------- |
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void CHud::DrawProgressBar( int x, int y, int width, int height, float percentage, Color& clr, unsigned char type ) |
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{ |
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//Clamp our percentage |
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percentage = MIN( 1.0f, percentage ); |
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percentage = MAX( 0.0f, percentage ); |
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Color lowColor = clr; |
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lowColor[ 0 ] /= 2; |
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lowColor[ 1 ] /= 2; |
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lowColor[ 2 ] /= 2; |
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//Draw a vertical progress bar |
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if ( type == HUDPB_VERTICAL ) |
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{ |
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int barOfs = height * percentage; |
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surface()->DrawSetColor( lowColor ); |
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surface()->DrawFilledRect( x, y, x + width, y + barOfs ); |
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surface()->DrawSetColor( clr ); |
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surface()->DrawFilledRect( x, y + barOfs, x + width, y + height ); |
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} |
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else if ( type == HUDPB_HORIZONTAL ) |
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{ |
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int barOfs = width * percentage; |
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surface()->DrawSetColor( lowColor ); |
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surface()->DrawFilledRect( x, y, x + barOfs, y + height ); |
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surface()->DrawSetColor( clr ); |
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surface()->DrawFilledRect( x + barOfs, y, x + width, y + height ); |
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} |
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else if ( type == HUDPB_HORIZONTAL_INV ) |
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{ |
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int barOfs = width * percentage; |
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surface()->DrawSetColor( clr ); |
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surface()->DrawFilledRect( x, y, x + barOfs, y + height ); |
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surface()->DrawSetColor( lowColor ); |
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surface()->DrawFilledRect( x + barOfs, y, x + width, y + height ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: The percentage passed in is expected and clamped to 0.0f to 1.0f |
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// Input : x - |
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// y - |
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// *icon - |
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// percentage - |
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// clr - |
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// type - |
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//----------------------------------------------------------------------------- |
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void CHud::DrawIconProgressBar( int x, int y, CHudTexture *icon, CHudTexture *icon2, float percentage, Color& clr, int type ) |
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{ |
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if ( icon == NULL ) |
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return; |
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//Clamp our percentage |
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percentage = MIN( 1.0f, percentage ); |
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percentage = MAX( 0.0f, percentage ); |
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int height = icon->Height(); |
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int width = icon->Width(); |
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//Draw a vertical progress bar |
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if ( type == HUDPB_VERTICAL ) |
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{ |
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int barOfs = height * percentage; |
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icon2->DrawSelfCropped( |
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x, y, // Pos |
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0, 0, width, barOfs, // Cropped subrect |
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clr ); |
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icon->DrawSelfCropped( |
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x, y + barOfs, |
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0, barOfs, width, height - barOfs, // Cropped subrect |
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clr ); |
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} |
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else if ( type == HUDPB_HORIZONTAL ) |
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{ |
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int barOfs = width * percentage; |
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icon2->DrawSelfCropped( |
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x, y, // Pos |
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0, 0, barOfs, height, // Cropped subrect |
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clr ); |
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icon->DrawSelfCropped( |
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x + barOfs, y, |
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barOfs, 0, width - barOfs, height, // Cropped subrect |
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clr ); |
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} |
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} |
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