Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HUD_BASE_ACCOUNT_H
#define HUD_BASE_ACCOUNT_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include "hud_numericdisplay.h"
using namespace vgui;
class CHudBaseAccount : public CHudElement, public CHudNumericDisplay
{
public:
DECLARE_CLASS_SIMPLE( CHudBaseAccount, CHudNumericDisplay );
CHudBaseAccount( const char *name );
virtual bool ShouldDraw();
virtual void Paint();
virtual void LevelInit( void );
virtual void Reset( void );
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
int GetNumberWidth(HFont font, int number);
// How much money does the player have
virtual int GetPlayerAccount( void ) { return 0; }
// Requires game-specific GetClientMode() call, push to derived class
virtual vgui::AnimationController *GetAnimationController( void ) { Assert( 0 ); return NULL; }
private:
int m_iPreviousAccount;
int m_iPreviousDelta;
CHudTexture *m_pAccountIcon;
CHudTexture *m_pMinusIcon;
CHudTexture *m_pPlusIcon;
Color m_clrRed;
Color m_clrGreen;
Color m_clrDeltaColor;
CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" );
CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" );
CPanelAnimationVarAliasType( float, icon2_xpos, "icon2_xpos", "0", "proportional_float" );
CPanelAnimationVarAliasType( float, icon2_ypos, "icon2_ypos", "0", "proportional_float" );
CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" );
CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" );
CPanelAnimationVarAliasType( float, digit2_xpos, "digit2_xpos", "0", "proportional_float" );
CPanelAnimationVarAliasType( float, digit2_ypos, "digit2_ypos", "0", "proportional_float" );
CPanelAnimationVar( Color, m_Ammo2Color, "Ammo2Color", "0 0 0 0" );
CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" );
CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" );
float m_flLastAnimationEnd;
const char *m_pszLastAnimationName;
const char *m_pszQueuedAnimationName;
float icon_tall;
float icon_wide;
};
#endif // HUD_BASE_ACCOUNT_H