You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
403 lines
11 KiB
403 lines
11 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#include "cbase.h" |
|
#include <cdll_client_int.h> |
|
|
|
#include "teammenu.h" |
|
|
|
#include <vgui/IScheme.h> |
|
#include <vgui/ILocalize.h> |
|
#include <vgui/ISurface.h> |
|
#include <KeyValues.h> |
|
#include <vgui_controls/ImageList.h> |
|
#include <FileSystem.h> |
|
|
|
#include <vgui_controls/RichText.h> |
|
#include <vgui_controls/Label.h> |
|
#include <vgui_controls/Button.h> |
|
#include <vgui_controls/HTML.h> |
|
|
|
#include "IGameUIFuncs.h" // for key bindings |
|
#include <igameresources.h> |
|
#include <game/client/iviewport.h> |
|
#include <stdlib.h> // MAX_PATH define |
|
#include <stdio.h> |
|
#include "byteswap.h" |
|
#include "vgui_int.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
extern IGameUIFuncs *gameuifuncs; // for key binding details |
|
|
|
using namespace vgui; |
|
|
|
void UpdateCursorState(); |
|
// void DuckMessage(const char *str); |
|
|
|
// helper function |
|
const char *GetStringTeamColor( int i ) |
|
{ |
|
switch( i ) |
|
{ |
|
case 0: |
|
return "team0"; |
|
|
|
case 1: |
|
return "team1"; |
|
|
|
case 2: |
|
return "team2"; |
|
|
|
case 3: |
|
return "team3"; |
|
|
|
case 4: |
|
default: |
|
return "team4"; |
|
} |
|
} |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Constructor |
|
//----------------------------------------------------------------------------- |
|
CTeamMenu::CTeamMenu(IViewPort *pViewPort) : BaseClass(NULL, PANEL_TEAM) |
|
{ |
|
m_pViewPort = pViewPort; |
|
m_iJumpKey = BUTTON_CODE_INVALID; // this is looked up in Activate() |
|
m_iScoreBoardKey = BUTTON_CODE_INVALID; // this is looked up in Activate() |
|
|
|
// initialize dialog |
|
SetTitle("", true); |
|
|
|
// load the new scheme early!! |
|
SetScheme("ClientScheme"); |
|
SetMoveable(false); |
|
SetSizeable(false); |
|
|
|
// hide the system buttons |
|
SetTitleBarVisible( false ); |
|
SetProportional(true); |
|
|
|
// info window about this map |
|
m_pMapInfo = new RichText( this, "MapInfo" ); |
|
|
|
#if defined( ENABLE_HTML_WINDOW ) |
|
m_pMapInfoHTML = new HTML( this, "MapInfoHTML"); |
|
#else |
|
m_pMapInfoHTML = NULL; |
|
#endif |
|
|
|
LoadControlSettings("Resource/UI/TeamMenu.res"); |
|
InvalidateLayout(); |
|
|
|
m_szMapName[0] = 0; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Destructor |
|
//----------------------------------------------------------------------------- |
|
CTeamMenu::~CTeamMenu() |
|
{ |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: sets the text color of the map description field |
|
//----------------------------------------------------------------------------- |
|
void CTeamMenu::ApplySchemeSettings(IScheme *pScheme) |
|
{ |
|
BaseClass::ApplySchemeSettings(pScheme); |
|
m_pMapInfo->SetFgColor( pScheme->GetColor("MapDescriptionText", Color(255, 255, 255, 0)) ); |
|
|
|
if ( *m_szMapName ) |
|
{ |
|
LoadMapPage( m_szMapName ); // reload the map description to pick up the color |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: makes the user choose the auto assign option |
|
//----------------------------------------------------------------------------- |
|
void CTeamMenu::AutoAssign() |
|
{ |
|
engine->ClientCmd("jointeam 0"); |
|
OnClose(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: shows the team menu |
|
//----------------------------------------------------------------------------- |
|
void CTeamMenu::ShowPanel(bool bShow) |
|
{ |
|
if ( BaseClass::IsVisible() == bShow ) |
|
return; |
|
|
|
if ( bShow ) |
|
{ |
|
Activate(); |
|
|
|
SetMouseInputEnabled( true ); |
|
|
|
// get key bindings if shown |
|
|
|
if( m_iJumpKey == BUTTON_CODE_INVALID ) // you need to lookup the jump key AFTER the engine has loaded |
|
{ |
|
m_iJumpKey = gameuifuncs->GetButtonCodeForBind( "jump" ); |
|
} |
|
|
|
if ( m_iScoreBoardKey == BUTTON_CODE_INVALID ) |
|
{ |
|
m_iScoreBoardKey = gameuifuncs->GetButtonCodeForBind( "showscores" ); |
|
} |
|
} |
|
else |
|
{ |
|
SetVisible( false ); |
|
SetMouseInputEnabled( false ); |
|
} |
|
|
|
m_pViewPort->ShowBackGround( bShow ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: updates the UI with a new map name and map html page, and sets up the team buttons |
|
//----------------------------------------------------------------------------- |
|
void CTeamMenu::Update() |
|
{ |
|
char mapname[MAX_MAP_NAME]; |
|
|
|
Q_FileBase( engine->GetLevelName(), mapname, sizeof(mapname) ); |
|
|
|
SetLabelText( "mapname", mapname ); |
|
|
|
LoadMapPage( mapname ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: chooses and loads the text page to display that describes mapName map |
|
//----------------------------------------------------------------------------- |
|
void CTeamMenu::LoadMapPage( const char *mapName ) |
|
{ |
|
// Save off the map name so we can re-load the page in ApplySchemeSettings(). |
|
Q_strncpy( m_szMapName, mapName, strlen( mapName ) + 1 ); |
|
|
|
char mapRES[ MAX_PATH ]; |
|
|
|
char uilanguage[ 64 ]; |
|
engine->GetUILanguage( uilanguage, sizeof( uilanguage ) ); |
|
|
|
Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_%s.html", mapName, uilanguage ); |
|
|
|
bool bFoundHTML = false; |
|
|
|
if ( !g_pFullFileSystem->FileExists( mapRES ) ) |
|
{ |
|
// try english |
|
Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_english.html", mapName ); |
|
} |
|
else |
|
{ |
|
bFoundHTML = true; |
|
} |
|
|
|
if( bFoundHTML || g_pFullFileSystem->FileExists( mapRES ) ) |
|
{ |
|
// it's a local HTML file |
|
char localURL[ _MAX_PATH + 7 ]; |
|
Q_strncpy( localURL, "file://", sizeof( localURL ) ); |
|
|
|
char pPathData[ _MAX_PATH ]; |
|
g_pFullFileSystem->GetLocalPath( mapRES, pPathData, sizeof(pPathData) ); |
|
Q_strncat( localURL, pPathData, sizeof( localURL ), COPY_ALL_CHARACTERS ); |
|
|
|
// force steam to dump a local copy |
|
g_pFullFileSystem->GetLocalCopy( pPathData ); |
|
|
|
m_pMapInfo->SetVisible( false ); |
|
|
|
#if defined( ENABLE_HTML_WINDOW ) |
|
m_pMapInfoHTML->SetVisible( true ); |
|
m_pMapInfoHTML->OpenURL( localURL ); |
|
#endif |
|
InvalidateLayout(); |
|
Repaint(); |
|
|
|
return; |
|
} |
|
else |
|
{ |
|
m_pMapInfo->SetVisible( true ); |
|
|
|
#if defined( ENABLE_HTML_WINDOW ) |
|
m_pMapInfoHTML->SetVisible( false ); |
|
#endif |
|
} |
|
|
|
Q_snprintf( mapRES, sizeof( mapRES ), "maps/%s.txt", mapName); |
|
|
|
// if no map specific description exists, load default text |
|
if( !g_pFullFileSystem->FileExists( mapRES ) ) |
|
{ |
|
if ( g_pFullFileSystem->FileExists( "maps/default.txt" ) ) |
|
{ |
|
Q_snprintf ( mapRES, sizeof( mapRES ), "maps/default.txt"); |
|
} |
|
else |
|
{ |
|
m_pMapInfo->SetText( "" ); |
|
return; |
|
} |
|
} |
|
|
|
FileHandle_t f = g_pFullFileSystem->Open( mapRES, "r" ); |
|
|
|
// read into a memory block |
|
int fileSize = g_pFullFileSystem->Size(f); |
|
int dataSize = fileSize + sizeof( wchar_t ); |
|
if ( dataSize % 2 ) |
|
++dataSize; |
|
wchar_t *memBlock = (wchar_t *)malloc(dataSize); |
|
memset( memBlock, 0x0, dataSize); |
|
int bytesRead = g_pFullFileSystem->Read(memBlock, fileSize, f); |
|
if ( bytesRead < fileSize ) |
|
{ |
|
// NULL-terminate based on the length read in, since Read() can transform \r\n to \n and |
|
// return fewer bytes than we were expecting. |
|
char *data = reinterpret_cast<char *>( memBlock ); |
|
data[ bytesRead ] = 0; |
|
data[ bytesRead+1 ] = 0; |
|
} |
|
|
|
// null-terminate the stream (redundant, since we memset & then trimmed the transformed buffer already) |
|
memBlock[dataSize / sizeof(wchar_t) - 1] = 0x0000; |
|
|
|
// ensure little-endian unicode reads correctly on all platforms |
|
CByteswap byteSwap; |
|
byteSwap.SetTargetBigEndian( false ); |
|
byteSwap.SwapBufferToTargetEndian( memBlock, memBlock, dataSize/sizeof(wchar_t) ); |
|
|
|
// check the first character, make sure this a little-endian unicode file |
|
if ( memBlock[0] != 0xFEFF ) |
|
{ |
|
// its a ascii char file |
|
m_pMapInfo->SetText( reinterpret_cast<char *>( memBlock ) ); |
|
} |
|
else |
|
{ |
|
m_pMapInfo->SetText( memBlock+1 ); |
|
} |
|
// go back to the top of the text buffer |
|
m_pMapInfo->GotoTextStart(); |
|
|
|
g_pFullFileSystem->Close( f ); |
|
free(memBlock); |
|
|
|
InvalidateLayout(); |
|
Repaint(); |
|
} |
|
|
|
/* |
|
//----------------------------------------------------------------------------- |
|
// Purpose: sets the text on and displays the team buttons |
|
//----------------------------------------------------------------------------- |
|
void CTeamMenu::MakeTeamButtons(void) |
|
{ |
|
int i = 0; |
|
|
|
for( i = 0; i< m_pTeamButtons.Count(); i++ ) |
|
{ |
|
m_pTeamButtons[i]->SetVisible(false); |
|
} |
|
|
|
i = 0; |
|
|
|
while( true ) |
|
{ |
|
const char *teamname = GameResources()->GetTeamName( i ); |
|
|
|
if ( !teamname || !teamname[0] ) |
|
return; // no more teams |
|
|
|
char buttonText[32]; |
|
Q_snprintf( buttonText, sizeof(buttonText), "&%i %s", i +1, teamname ); |
|
m_pTeamButtons[i]->SetText( buttonText ); |
|
|
|
m_pTeamButtons[i]->SetCommand( new KeyValues("TeamButton", "team", i ) ); |
|
IScheme *pScheme = scheme()->GetIScheme( GetScheme() ); |
|
m_pTeamButtons[i]->SetArmedColor(pScheme->GetColor(GetStringTeamColor(i), Color(255, 255, 255, 255)) , pScheme->GetColor("SelectionBG", Color(255, 255, 255, 0)) ); |
|
m_pTeamButtons[i]->SetDepressedColor( pScheme->GetColor(GetStringTeamColor(i), Color(255, 255, 255, 255)), pScheme->GetColor("ButtonArmedBgColor", Color(255, 255, 255, 0)) ); |
|
m_pTeamButtons[i]->SetDefaultColor( pScheme->GetColor(GetStringTeamColor(i), Color(255, 255, 255, 255)), pScheme->GetColor("ButtonDepressedBgColor", Color(255, 255, 255, 0)) ); |
|
m_pTeamButtons[i]->SetVisible(true); |
|
|
|
i++; |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: When a team button is pressed it triggers this function to cause the player to join a team |
|
//----------------------------------------------------------------------------- |
|
void CTeamMenu::OnTeamButton( int team ) |
|
{ |
|
char cmd[64]; |
|
if( team >= m_iNumTeams ) // its a special button |
|
{ |
|
if( team == m_iNumTeams ) // first extra team is auto assign |
|
{ |
|
Q_snprintf( cmd, sizeof( cmd ), "jointeam 5" ); |
|
} |
|
else // next is spectate |
|
{ |
|
// DuckMessage( "#Spec_Duck" ); |
|
GetViewPortInterface()->ShowBackGround( false ); |
|
} |
|
} |
|
else |
|
{ |
|
Q_snprintf( cmd, sizeof( cmd ), "jointeam %i", team + 1 ); |
|
//g_iTeamNumber = team + 1; |
|
} |
|
|
|
engine->ClientCmd(cmd); |
|
SetVisible( false ); |
|
OnClose(); |
|
} */ |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Sets the text of a control by name |
|
//----------------------------------------------------------------------------- |
|
void CTeamMenu::SetLabelText(const char *textEntryName, const char *text) |
|
{ |
|
Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName)); |
|
if (entry) |
|
{ |
|
entry->SetText(text); |
|
} |
|
} |
|
|
|
void CTeamMenu::OnKeyCodePressed(KeyCode code) |
|
{ |
|
if( m_iJumpKey != BUTTON_CODE_INVALID && m_iJumpKey == code ) |
|
{ |
|
AutoAssign(); |
|
} |
|
else if ( m_iScoreBoardKey != BUTTON_CODE_INVALID && m_iScoreBoardKey == code ) |
|
{ |
|
GetViewPortInterface()->ShowPanel( PANEL_SCOREBOARD, true ); |
|
GetViewPortInterface()->PostMessageToPanel( PANEL_SCOREBOARD, new KeyValues( "PollHideCode", "code", code ) ); |
|
} |
|
else |
|
{ |
|
BaseClass::OnKeyCodePressed( code ); |
|
} |
|
} |
|
|
|
|