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186 lines
4.2 KiB
186 lines
4.2 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef MOUSEOVERPANELBUTTON_H |
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#define MOUSEOVERPANELBUTTON_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui/IScheme.h> |
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#include <vgui_controls/Button.h> |
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#include <vgui/KeyCode.h> |
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#include <filesystem.h> |
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extern vgui::Panel *g_lastPanel; |
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extern vgui::Button *g_lastButton; |
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//----------------------------------------------------------------------------- |
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// Purpose: Triggers a new panel when the mouse goes over the button |
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// |
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// the new panel has the same dimensions as the passed templatePanel and is of |
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// the same class. |
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// |
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// must at least inherit from vgui::EditablePanel to support LoadControlSettings |
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//----------------------------------------------------------------------------- |
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template <class T> |
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class MouseOverButton : public vgui::Button |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( MouseOverButton, vgui::Button ); |
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public: |
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MouseOverButton(vgui::Panel *parent, const char *panelName, T *templatePanel ) : |
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Button( parent, panelName, "MouseOverButton") |
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{ |
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m_pPanel = new T( parent, NULL ); |
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m_pPanel ->SetVisible( false ); |
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// copy size&pos from template panel |
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int x,y,wide,tall; |
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templatePanel->GetBounds( x, y, wide, tall ); |
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m_pPanel->SetBounds( x, y, wide, tall ); |
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int px, py; |
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templatePanel->GetPinOffset( px, py ); |
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int rx, ry; |
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templatePanel->GetResizeOffset( rx, ry ); |
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// Apply pin settings from template, too |
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m_pPanel->SetAutoResize( templatePanel->GetPinCorner(), templatePanel->GetAutoResize(), px, py, rx, ry ); |
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m_bPreserveArmedButtons = false; |
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m_bUpdateDefaultButtons = false; |
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} |
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virtual void SetPreserveArmedButtons( bool bPreserve ){ m_bPreserveArmedButtons = bPreserve; } |
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virtual void SetUpdateDefaultButtons( bool bUpdate ){ m_bUpdateDefaultButtons = bUpdate; } |
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virtual void ShowPage() |
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{ |
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if( m_pPanel ) |
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{ |
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m_pPanel->SetVisible( true ); |
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m_pPanel->MoveToFront(); |
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g_lastPanel = m_pPanel; |
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} |
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} |
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virtual void HidePage() |
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{ |
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if ( m_pPanel ) |
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{ |
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m_pPanel->SetVisible( false ); |
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} |
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} |
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const char *GetClassPage( const char *className ) |
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{ |
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static char classPanel[ _MAX_PATH ]; |
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Q_snprintf( classPanel, sizeof( classPanel ), "classes/%s.res", className); |
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if ( g_pFullFileSystem->FileExists( classPanel, IsX360() ? "MOD" : "GAME" ) ) |
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{ |
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} |
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else if (g_pFullFileSystem->FileExists( "classes/default.res", IsX360() ? "MOD" : "GAME" ) ) |
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{ |
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Q_snprintf ( classPanel, sizeof( classPanel ), "classes/default.res" ); |
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} |
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else |
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{ |
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return NULL; |
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} |
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return classPanel; |
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} |
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#ifdef REFRESH_CLASSMENU_TOOL |
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void RefreshClassPage( void ) |
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{ |
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m_pPanel->LoadControlSettings( GetClassPage( GetName() ) ); |
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} |
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#endif |
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virtual void ApplySettings( KeyValues *resourceData ) |
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{ |
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BaseClass::ApplySettings( resourceData ); |
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// name, position etc of button is set, now load matching |
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// resource file for associated info panel: |
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m_pPanel->LoadControlSettings( GetClassPage( GetName() ) ); |
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} |
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T *GetClassPanel( void ) { return m_pPanel; } |
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virtual void OnCursorExited() |
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{ |
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if ( !m_bPreserveArmedButtons ) |
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{ |
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BaseClass::OnCursorExited(); |
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} |
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} |
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virtual void OnCursorEntered() |
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{ |
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BaseClass::OnCursorEntered(); |
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if ( !IsEnabled() ) |
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return; |
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// are we updating the default buttons? |
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if ( m_bUpdateDefaultButtons ) |
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{ |
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SetAsDefaultButton( 1 ); |
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} |
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// are we preserving the armed state (and need to turn off the old button)? |
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if ( m_bPreserveArmedButtons ) |
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{ |
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if ( g_lastButton && g_lastButton != this ) |
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{ |
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g_lastButton->SetArmed( false ); |
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} |
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g_lastButton = this; |
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} |
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// turn on our panel (if it isn't already) |
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if ( m_pPanel && ( !m_pPanel->IsVisible() ) ) |
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{ |
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// turn off the previous panel |
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if ( g_lastPanel && g_lastPanel->IsVisible() ) |
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{ |
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g_lastPanel->SetVisible( false ); |
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} |
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ShowPage(); |
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} |
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} |
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virtual void OnKeyCodeReleased( vgui::KeyCode code ) |
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{ |
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BaseClass::OnKeyCodeReleased( code ); |
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if ( m_bPreserveArmedButtons ) |
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{ |
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if ( g_lastButton ) |
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{ |
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g_lastButton->SetArmed( true ); |
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} |
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} |
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} |
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private: |
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T *m_pPanel; |
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bool m_bPreserveArmedButtons; |
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bool m_bUpdateDefaultButtons; |
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}; |
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#define MouseOverPanelButton MouseOverButton<vgui::EditablePanel> |
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#endif // MOUSEOVERPANELBUTTON_H
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