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77 lines
2.4 KiB
77 lines
2.4 KiB
//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef COMMANDMENU_H |
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#define COMMANDMENU_H |
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#include <vgui_controls/Menu.h> |
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#include <game/client/iviewport.h> |
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#include <filesystem.h> |
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#include "UtlStack.h" |
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#include "UtlVector.h" |
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#include <KeyValues.h> |
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using namespace vgui; |
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class CommandMenu : public Menu |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CommandMenu, Menu ); |
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typedef struct |
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{ |
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Menu * menu; |
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int itemnr; |
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} CommandMenuItem; |
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public: |
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CommandMenu( Panel *parent, const char *panelName, IViewPort * viewport ); |
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~CommandMenu(); |
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bool LoadFromFile(const char * fileName); // load menu from file (via KeyValues) |
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void UpdateMenu(); // call to update all menu items, check buttons etc |
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void RebuildMenu(); // rebuilds menu respecting changed game state (map, team etc) |
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void ClearMenu(); // destroy menu |
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public: |
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// overwrite these in your derived class |
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// virtual CommandMenu * CommandMenu::Factory(Panel *parent, const char *panelName, IViewPort * viewport = NULL, IFileSystem * pFileSytem = NULL); // overwrite |
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virtual int AddCustomItem(KeyValues * params, Menu * menu) {return 0;} // return MenuItem nr |
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virtual void UpdateCustomItem(KeyValues * params, MenuItem * item ) {}; // maybe change your item |
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virtual void OnCustomItem(KeyValues * params) {}; // a custom item was pressed |
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virtual bool CheckRules(const char *rule, const char *ruledata); // check a menu item rule |
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virtual void SetVisible(bool state); |
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// DON'T touch anything below ! |
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protected: |
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void OnMessage(const KeyValues *params, VPANEL fromPanel); |
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void StartNewSubMenu(KeyValues * params); |
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void FinishSubMenu(); |
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void AddMenuCommandItem(KeyValues * params); |
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void AddMenuCustomItem(KeyValues * params); |
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void AddMenuToggleItem(KeyValues * params); |
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bool LoadFromKeyValuesInternal(KeyValues * key, int depth); |
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bool LoadFromKeyValues( KeyValues * key); // |
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KeyValues * GetKeyValues(); // returns keyValues for current menu or NULL |
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IViewPort * m_ViewPort; // viewport interface |
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Menu * m_CurrentMenu; // Current menu while building CommandComoboBox |
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char m_CurrentTeam[4]; |
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char m_CurrentMap[256]; |
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KeyValues* m_MenuKeys; |
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CUtlStack<vgui::Menu*>m_pMenuStack; |
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CUtlVector<CommandMenuItem>m_MenuItems; |
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}; |
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#endif // COMMANDMENU_H
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