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80 lines
2.3 KiB
80 lines
2.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef CLASSMENU_H |
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#define CLASSMENU_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Frame.h> |
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#include <vgui_controls/Button.h> |
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#include <vgui_controls/HTML.h> |
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#include <UtlVector.h> |
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#include <vgui/ILocalize.h> |
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#include <vgui/KeyCode.h> |
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#include <game/client/iviewport.h> |
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#include "mouseoverpanelbutton.h" |
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namespace vgui |
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{ |
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class TextEntry; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Draws the class menu |
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//----------------------------------------------------------------------------- |
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class CClassMenu : public vgui::Frame, public IViewPortPanel |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CClassMenu, vgui::Frame ); |
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public: |
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CClassMenu(IViewPort *pViewPort); |
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CClassMenu(IViewPort *pViewPort, const char *panelName ); |
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virtual ~CClassMenu(); |
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virtual const char *GetName( void ) { return PANEL_CLASS; } |
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virtual void SetData(KeyValues *data); |
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virtual void Reset(); |
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virtual void Update() {}; |
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virtual bool NeedsUpdate( void ) { return false; } |
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virtual bool HasInputElements( void ) { return true; } |
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virtual void ShowPanel( bool bShow ); |
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// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui |
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vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } |
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virtual bool IsVisible() { return BaseClass::IsVisible(); } |
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virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } |
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virtual bool WantsBackgroundBlurred( void ) { return false; } |
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protected: |
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virtual vgui::Panel *CreateControlByName(const char *controlName); |
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virtual MouseOverPanelButton* CreateNewMouseOverPanelButton(vgui::EditablePanel *panel); |
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//vgui2 overrides |
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virtual void OnKeyCodePressed(vgui::KeyCode code); |
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// helper functions |
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void SetLabelText(const char *textEntryName, const char *text); |
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void SetVisibleButton(const char *textEntryName, bool state); |
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// command callbacks |
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void OnCommand( const char *command ); |
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IViewPort *m_pViewPort; |
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ButtonCode_t m_iScoreBoardKey; |
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int m_iTeam; |
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vgui::EditablePanel *m_pPanel; |
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CUtlVector< MouseOverPanelButton * > m_mouseoverButtons; |
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}; |
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#endif // CLASSMENU_H
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