You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
166 lines
4.5 KiB
166 lines
4.5 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $Workfile: $ |
|
// $Date: $ |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
#include "cbase.h" |
|
#include "clientsideeffects.h" |
|
#include "FX_StaticLine.h" |
|
#include "materialsystem/IMaterial.h" |
|
#include "materialsystem/IMesh.h" |
|
#include "view.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
/* |
|
================================================== |
|
CFXStaticLine |
|
================================================== |
|
*/ |
|
|
|
CFXStaticLine::CFXStaticLine( const char *name, const Vector& start, const Vector& end, float scale, float life, const char *shader, unsigned int flags ) |
|
: CClientSideEffect( name ) |
|
{ |
|
assert( materials ); |
|
if ( materials == NULL ) |
|
return; |
|
|
|
// Create a material... |
|
m_pMaterial = materials->FindMaterial( shader, TEXTURE_GROUP_CLIENT_EFFECTS ); |
|
m_pMaterial->IncrementReferenceCount(); |
|
|
|
//Fill in the rest of the fields |
|
m_vecStart = start; |
|
m_vecEnd = end; |
|
m_uiFlags = flags; |
|
m_fLife = life; |
|
m_fScale = scale * 0.5f; |
|
} |
|
|
|
CFXStaticLine::~CFXStaticLine( void ) |
|
{ |
|
Destroy(); |
|
} |
|
|
|
//================================================== |
|
// Purpose: Draw the primitive |
|
// Input: frametime - the time, this frame |
|
//================================================== |
|
|
|
void CFXStaticLine::Draw( double frametime ) |
|
{ |
|
Vector lineDir, viewDir, cross; |
|
Vector tmp; |
|
|
|
// Update the effect |
|
Update( frametime ); |
|
|
|
// Get the proper orientation for the line |
|
VectorSubtract( m_vecEnd, m_vecStart, lineDir ); |
|
VectorSubtract( m_vecEnd, CurrentViewOrigin(), viewDir ); |
|
|
|
cross = lineDir.Cross( viewDir ); |
|
|
|
VectorNormalize( cross ); |
|
|
|
CMatRenderContextPtr pRenderContext( materials ); |
|
|
|
//Bind the material |
|
IMesh* pMesh = pRenderContext->GetDynamicMesh( true, NULL, NULL, m_pMaterial ); |
|
CMeshBuilder meshBuilder; |
|
|
|
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 ); |
|
|
|
bool flipVertical = (m_uiFlags & FXSTATICLINE_FLIP_VERTICAL) != 0; |
|
bool flipHorizontal = (m_uiFlags & FXSTATICLINE_FLIP_HORIZONTAL ) != 0; |
|
|
|
//Setup our points |
|
VectorMA( m_vecStart, -m_fScale, cross, tmp ); |
|
meshBuilder.Position3fv( tmp.Base() ); |
|
meshBuilder.Normal3fv( cross.Base() ); |
|
if (flipHorizontal) |
|
meshBuilder.TexCoord2f( 0, 0.0f, 1.0f ); |
|
else if (flipVertical) |
|
meshBuilder.TexCoord2f( 0, 0.0f, 0.0f ); |
|
else |
|
meshBuilder.TexCoord2f( 0, 1.0f, 1.0f ); |
|
meshBuilder.Color4ub( 255, 255, 255, 255 ); |
|
meshBuilder.AdvanceVertex(); |
|
|
|
VectorMA( m_vecStart, m_fScale, cross, tmp ); |
|
meshBuilder.Position3fv( tmp.Base() ); |
|
meshBuilder.Normal3fv( cross.Base() ); |
|
if (flipHorizontal) |
|
meshBuilder.TexCoord2f( 0, 1.0f, 1.0f ); |
|
else if (flipVertical) |
|
meshBuilder.TexCoord2f( 0, 1.0f, 0.0f ); |
|
else |
|
meshBuilder.TexCoord2f( 0, 0.0f, 1.0f ); |
|
meshBuilder.Color4ub( 255, 255, 255, 255 ); |
|
meshBuilder.AdvanceVertex(); |
|
|
|
VectorMA( m_vecEnd, m_fScale, cross, tmp ); |
|
meshBuilder.Position3fv( tmp.Base() ); |
|
meshBuilder.Normal3fv( cross.Base() ); |
|
if (flipHorizontal) |
|
meshBuilder.TexCoord2f( 0, 1.0f, 0.0f ); |
|
else if (flipVertical) |
|
meshBuilder.TexCoord2f( 0, 1.0f, 1.0f ); |
|
else |
|
meshBuilder.TexCoord2f( 0, 0.0f, 0.0f ); |
|
meshBuilder.Color4ub( 255, 255, 255, 255 ); |
|
meshBuilder.AdvanceVertex(); |
|
|
|
VectorMA( m_vecEnd, -m_fScale, cross, tmp ); |
|
meshBuilder.Position3fv( tmp.Base() ); |
|
meshBuilder.Normal3fv( cross.Base() ); |
|
if (flipHorizontal) |
|
meshBuilder.TexCoord2f( 0, 0.0f, 0.0f ); |
|
else if (flipVertical) |
|
meshBuilder.TexCoord2f( 0, 0.0f, 1.0f ); |
|
else |
|
meshBuilder.TexCoord2f( 0, 1.0f, 0.0f ); |
|
meshBuilder.Color4ub( 255, 255, 255, 255 ); |
|
meshBuilder.AdvanceVertex(); |
|
|
|
meshBuilder.End(); |
|
pMesh->Draw(); |
|
} |
|
|
|
//================================================== |
|
// Purpose: Returns whether or not the effect is still active |
|
// Output: true if active |
|
//================================================== |
|
|
|
bool CFXStaticLine::IsActive( void ) |
|
{ |
|
return ( m_fLife > 0.0 ) ? true : false; |
|
} |
|
|
|
//================================================== |
|
// Purpose: Destroy the effect and its local resources |
|
//================================================== |
|
|
|
void CFXStaticLine::Destroy( void ) |
|
{ |
|
//Release the material |
|
if ( m_pMaterial != NULL ) |
|
{ |
|
m_pMaterial->DecrementReferenceCount(); |
|
m_pMaterial = NULL; |
|
} |
|
} |
|
|
|
//================================================== |
|
// Purpose: Perform any necessary updates |
|
// Input: frametime - the time, this frame |
|
//================================================== |
|
|
|
void CFXStaticLine::Update( double frametime ) |
|
{ |
|
m_fLife -= frametime; |
|
}
|
|
|