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93 lines
2.8 KiB
93 lines
2.8 KiB
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef COMMENTARY_MODELVIEWER_H |
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#define COMMENTARY_MODELVIEWER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Frame.h> |
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#include <game/client/iviewport.h> |
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// FIXME!!!!!! |
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//#include "basemodelpanel.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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/* |
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// FIXME!!!!!! |
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// FIXME!!!!!! |
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// FIXME!!!!!! |
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This should be using the NEW model panels... "CBaseModelPanel" in basemodel_panel.h/.cpp |
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Need to comment this out so we can remove the dependence on the old CModelPanel from all but TF. |
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This will make it so people don't accidently use it or get confused by its similar structure when |
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working with the new class. |
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class CCommentaryModelPanel : public CModelPanel |
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{ |
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public: |
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DECLARE_CLASS_SIMPLE( CCommentaryModelPanel, CModelPanel ); |
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CCommentaryModelPanel( vgui::Panel *parent, const char *name ); |
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}; |
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*/ |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CCommentaryModelViewer : public vgui::Frame, public IViewPortPanel |
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{ |
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DECLARE_CLASS_SIMPLE( CCommentaryModelViewer, vgui::Frame ); |
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public: |
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CCommentaryModelViewer(IViewPort *pViewPort); |
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virtual ~CCommentaryModelViewer(); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual void PerformLayout( void ); |
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virtual void OnCommand( const char *command ); |
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virtual void OnKeyCodePressed( vgui::KeyCode code ); |
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virtual void OnThink( void ); |
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void SetModel( const char *pszName, const char *pszAttached ); |
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void HandleMovementInput( void ); |
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// IViewPortPanel |
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public: |
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virtual const char *GetName( void ) { return PANEL_COMMENTARY_MODELVIEWER; } |
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virtual void SetData(KeyValues *data) {}; |
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virtual void Reset() {}; |
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virtual void Update() {}; |
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virtual bool NeedsUpdate( void ) { return false; } |
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virtual bool HasInputElements( void ) { return true; } |
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virtual void ShowPanel( bool bShow ); |
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// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui |
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vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } |
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virtual bool IsVisible() { return BaseClass::IsVisible(); } |
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virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } |
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virtual bool WantsBackgroundBlurred( void ) { return false; } |
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private: |
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IViewPort *m_pViewPort; |
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// FIXME!!!!!! |
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//CCommentaryModelPanel *m_pModelPanel; |
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Vector m_vecResetPos; |
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Vector m_vecResetAngles; |
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bool m_bTranslating; |
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float m_flYawSpeed; |
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float m_flZoomSpeed; |
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}; |
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#endif // COMMENTARY_MODELVIEWER_H
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