Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "IEffects.h"
#include "tier1/keyvalues.h"
#include "tier0/vprof.h"
#include "toolframework_client.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Armor Ricochet TE
//-----------------------------------------------------------------------------
class C_TEMetalSparks : public C_BaseTempEntity
{
public:
DECLARE_CLIENTCLASS();
C_TEMetalSparks( void );
virtual ~C_TEMetalSparks( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
virtual void Precache( void );
public:
Vector m_vecPos;
Vector m_vecDir;
const struct model_t *m_pModel;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEMetalSparks::C_TEMetalSparks( void )
{
m_vecPos.Init();
m_vecDir.Init();
m_pModel = NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEMetalSparks::~C_TEMetalSparks( void )
{
}
void C_TEMetalSparks::Precache( void )
{
//m_pModel = engine->LoadModel( "sprites/richo1.vmt" );
}
//-----------------------------------------------------------------------------
// Recording
//-----------------------------------------------------------------------------
static inline void RecordMetalSparks( const Vector &start, const Vector &direction )
{
if ( !ToolsEnabled() )
return;
if ( clienttools->IsInRecordingMode() )
{
KeyValues *msg = new KeyValues( "TempEntity" );
msg->SetInt( "te", TE_METAL_SPARKS );
msg->SetString( "name", "TE_MetalSparks" );
msg->SetFloat( "time", gpGlobals->curtime );
msg->SetFloat( "originx", start.x );
msg->SetFloat( "originy", start.y );
msg->SetFloat( "originz", start.z );
msg->SetFloat( "directionx", direction.x );
msg->SetFloat( "directiony", direction.y );
msg->SetFloat( "directionz", direction.z );
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
msg->deleteThis();
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bool -
//-----------------------------------------------------------------------------
void C_TEMetalSparks::PostDataUpdate( DataUpdateType_t updateType )
{
VPROF( "C_TEMetalSparks::PostDataUpdate" );
g_pEffects->MetalSparks( m_vecPos, m_vecDir );
RecordMetalSparks( m_vecPos, m_vecDir );
}
void TE_MetalSparks( IRecipientFilter& filter, float delay,
const Vector* pos, const Vector* dir )
{
g_pEffects->MetalSparks( *pos, *dir );
RecordMetalSparks( *pos, *dir );
}
//-----------------------------------------------------------------------------
// Purpose: Armor Ricochet TE
//-----------------------------------------------------------------------------
class C_TEArmorRicochet : public C_TEMetalSparks
{
DECLARE_CLASS( C_TEArmorRicochet, C_TEMetalSparks );
public:
DECLARE_CLIENTCLASS();
virtual void PostDataUpdate( DataUpdateType_t updateType );
};
//-----------------------------------------------------------------------------
// Recording
//-----------------------------------------------------------------------------
static inline void RecordArmorRicochet( const Vector &start, const Vector &direction )
{
if ( !ToolsEnabled() )
return;
if ( clienttools->IsInRecordingMode() )
{
KeyValues *msg = new KeyValues( "TempEntity" );
msg->SetInt( "te", TE_ARMOR_RICOCHET );
msg->SetString( "name", "TE_ArmorRicochet" );
msg->SetFloat( "time", gpGlobals->curtime );
msg->SetFloat( "originx", start.x );
msg->SetFloat( "originy", start.y );
msg->SetFloat( "originz", start.z );
msg->SetFloat( "directionx", direction.x );
msg->SetFloat( "directiony", direction.y );
msg->SetFloat( "directionz", direction.z );
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
msg->deleteThis();
}
}
//-----------------------------------------------------------------------------
// Purpose: Client side version of API
//-----------------------------------------------------------------------------
void TE_ArmorRicochet( IRecipientFilter& filter, float delay,
const Vector* pos, const Vector* dir )
{
g_pEffects->Ricochet( *pos, *dir );
RecordArmorRicochet( *pos, *dir );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bool -
//-----------------------------------------------------------------------------
void C_TEArmorRicochet::PostDataUpdate( DataUpdateType_t updateType )
{
g_pEffects->Ricochet( m_vecPos, m_vecDir );
RecordArmorRicochet( m_vecPos, m_vecDir );
}
// Expose the TE to the engine.
IMPLEMENT_CLIENTCLASS_EVENT( C_TEMetalSparks, DT_TEMetalSparks, CTEMetalSparks );
BEGIN_RECV_TABLE_NOBASE(C_TEMetalSparks, DT_TEMetalSparks)
RecvPropVector(RECVINFO(m_vecPos)),
RecvPropVector(RECVINFO(m_vecDir)),
END_RECV_TABLE()
IMPLEMENT_CLIENTCLASS_EVENT( C_TEArmorRicochet, DT_TEArmorRicochet, CTEArmorRicochet );
BEGIN_RECV_TABLE(C_TEArmorRicochet, DT_TEArmorRicochet)
END_RECV_TABLE()