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49 lines
2.0 KiB
49 lines
2.0 KiB
//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ==== |
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// |
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// An entity that allows level designer control over the fog parameters. |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "c_env_fog_controller.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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IMPLEMENT_NETWORKCLASS_ALIASED( FogController, DT_FogController ) |
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//----------------------------------------------------------------------------- |
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// Datatable |
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//----------------------------------------------------------------------------- |
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BEGIN_NETWORK_TABLE_NOBASE( CFogController, DT_FogController ) |
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// fog data |
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RecvPropInt( RECVINFO( m_fog.enable ) ), |
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RecvPropInt( RECVINFO( m_fog.blend ) ), |
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RecvPropVector( RECVINFO( m_fog.dirPrimary ) ), |
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RecvPropInt( RECVINFO( m_fog.colorPrimary ), 0, RecvProxy_Int32ToColor32 ), |
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RecvPropInt( RECVINFO( m_fog.colorSecondary ), 0, RecvProxy_Int32ToColor32 ), |
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RecvPropFloat( RECVINFO( m_fog.start ) ), |
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RecvPropFloat( RECVINFO( m_fog.end ) ), |
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RecvPropFloat( RECVINFO( m_fog.farz ) ), |
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RecvPropFloat( RECVINFO( m_fog.maxdensity ) ), |
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RecvPropInt( RECVINFO( m_fog.colorPrimaryLerpTo ), 0, RecvProxy_Int32ToColor32 ), |
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RecvPropInt( RECVINFO( m_fog.colorSecondaryLerpTo ), 0, RecvProxy_Int32ToColor32 ), |
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RecvPropFloat( RECVINFO( m_fog.startLerpTo ) ), |
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RecvPropFloat( RECVINFO( m_fog.endLerpTo ) ), |
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RecvPropFloat( RECVINFO( m_fog.maxdensityLerpTo ) ), |
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RecvPropFloat( RECVINFO( m_fog.lerptime ) ), |
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RecvPropFloat( RECVINFO( m_fog.duration ) ), |
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RecvPropFloat( RECVINFO( m_fog.HDRColorScale ) ), |
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END_NETWORK_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_FogController::C_FogController() |
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{ |
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// Make sure that old maps without fog fields don't get wacked out fog values. |
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m_fog.enable = false; |
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m_fog.maxdensity = 1.0f; |
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m_fog.HDRColorScale = 1.0f; |
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}
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