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51 lines
1.3 KiB
51 lines
1.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "FunctionProxy.h" |
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#include "imaterialproxydict.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Returns the player health (from 0 to 1) |
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//----------------------------------------------------------------------------- |
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class CProxyHealth : public CResultProxy |
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{ |
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public: |
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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void OnBind( void *pC_BaseEntity ); |
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private: |
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CFloatInput m_Factor; |
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}; |
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bool CProxyHealth::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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if (!CResultProxy::Init( pMaterial, pKeyValues )) |
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return false; |
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if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 )) |
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return false; |
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return true; |
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} |
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void CProxyHealth::OnBind( void *pC_BaseEntity ) |
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{ |
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if (!pC_BaseEntity) |
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return; |
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C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); |
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Assert( m_pResult ); |
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SetFloatResult( pEntity->HealthFraction() * m_Factor.GetFloat() ); |
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} |
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EXPOSE_MATERIAL_PROXY( CProxyHealth, Health ); |
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