You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
54 lines
1.8 KiB
54 lines
1.8 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Acts exactly like "AnimatedTexture", but ONLY if the texture |
|
// it's working on matches the desired texture to work on. |
|
// |
|
// This assumes that some other proxy will be switching out the textures. |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
#include "cbase.h" |
|
#include "materialsystem/IMaterialProxy.h" |
|
#include "materialsystem/IMaterialVar.h" |
|
#include "materialsystem/IMaterial.h" |
|
#include "materialsystem/ITexture.h" |
|
#include "BaseAnimatedTextureProxy.h" |
|
#include "utlstring.h" |
|
#include <KeyValues.h> |
|
|
|
#include "imaterialproxydict.h" |
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
class CAnimateSpecificTexture : public CBaseAnimatedTextureProxy |
|
{ |
|
private: |
|
CUtlString m_OnlyAnimateOnTexture; |
|
public: |
|
virtual float GetAnimationStartTime( void* pBaseEntity ) { return 0; } |
|
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
|
virtual void OnBind( void *pC_BaseEntity ); |
|
virtual void Release( void ) { delete this; } |
|
}; |
|
|
|
bool CAnimateSpecificTexture::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
|
{ |
|
char const* pszAnimateOnTexture = pKeyValues->GetString( "onlyAnimateOnTexture" ); |
|
if( !pszAnimateOnTexture ) |
|
return false; |
|
|
|
m_OnlyAnimateOnTexture.Set( pszAnimateOnTexture ); |
|
|
|
return CBaseAnimatedTextureProxy::Init( pMaterial, pKeyValues ); |
|
} |
|
|
|
void CAnimateSpecificTexture::OnBind( void *pC_BaseEntity ) |
|
{ |
|
if( FStrEq( m_AnimatedTextureVar->GetTextureValue()->GetName(), m_OnlyAnimateOnTexture ) ) |
|
{ |
|
CBaseAnimatedTextureProxy::OnBind( pC_BaseEntity ); |
|
} |
|
//else do nothing |
|
} |
|
|
|
EXPOSE_MATERIAL_PROXY( CAnimateSpecificTexture, AnimateSpecificTexture ); |